using org.ldk.impl; using org.ldk.enums; using org.ldk.util; using System; namespace org { namespace ldk { namespace structs { /** * A simple future which can complete once, and calls some callback(s) when it does so. * * Clones can be made and all futures cloned from the same source will complete at the same time. */ public class Future : CommonBase { internal Future(object _dummy, long ptr) : base(ptr) { } ~Future() { if (ptr != 0) { bindings.Future_free(ptr); } } internal long clone_ptr() { long ret = bindings.Future_clone_ptr(this.ptr); GC.KeepAlive(this); return ret; } /** * Creates a copy of the Future */ public Future clone() { long ret = bindings.Future_clone(this.ptr); GC.KeepAlive(this); if (ret >= 0 && ret <= 4096) { return null; } org.ldk.structs.Future ret_hu_conv = null; if (ret < 0 || ret > 4096) { ret_hu_conv = new org.ldk.structs.Future(null, ret); } if (ret_hu_conv != null) { ret_hu_conv.ptrs_to.AddLast(this); }; return ret_hu_conv; } /** * Registers a callback to be called upon completion of this future. If the future has already * completed, the callback will be called immediately. */ public void register_callback_fn(org.ldk.structs.FutureCallback callback) { bindings.Future_register_callback_fn(this.ptr, callback.ptr); GC.KeepAlive(this); GC.KeepAlive(callback); if (this != null) { this.ptrs_to.AddLast(callback); }; } /** * Waits until this [`Future`] completes. */ public void wait() { bindings.Future_wait(this.ptr); GC.KeepAlive(this); if (this != null) { this.ptrs_to.AddLast(this); }; } /** * Waits until this [`Future`] completes or the given amount of time has elapsed. * * Returns true if the [`Future`] completed, false if the time elapsed. */ public bool wait_timeout(long max_wait) { bool ret = bindings.Future_wait_timeout(this.ptr, max_wait); GC.KeepAlive(this); GC.KeepAlive(max_wait); if (this != null) { this.ptrs_to.AddLast(this); }; return ret; } } } } }