long ret = bindings.ProbabilisticScorer_read(ser, arg_a == null ? 0 : arg_a.ptr, arg_b == null ? 0 : arg_b.ptr, arg_c == null ? 0 : arg_c.ptr);
Reference.reachabilityFence(ser);
Reference.reachabilityFence(arg_a);
long ret = bindings.ProbabilisticScorer_read(ser, arg_a == null ? 0 : arg_a.ptr, arg_b == null ? 0 : arg_b.ptr, arg_c == null ? 0 : arg_c.ptr);
Reference.reachabilityFence(ser);
Reference.reachabilityFence(arg_a);