[C#] Check in initial auto-generated C# bindings
[ldk-java] / c_sharp / src / org / ldk / structs / MultiThreadedScoreLock.cs
diff --git a/c_sharp/src/org/ldk/structs/MultiThreadedScoreLock.cs b/c_sharp/src/org/ldk/structs/MultiThreadedScoreLock.cs
new file mode 100644 (file)
index 0000000..521eaf8
--- /dev/null
@@ -0,0 +1,41 @@
+using org.ldk.impl;
+using org.ldk.enums;
+using org.ldk.util;
+using System;
+
+namespace org { namespace ldk { namespace structs {
+
+
+/**
+ * A locked `MultiThreadedLockableScore`.
+ */
+public class MultiThreadedScoreLock : CommonBase {
+       internal MultiThreadedScoreLock(object _dummy, long ptr) : base(ptr) { }
+       ~MultiThreadedScoreLock() {
+               if (ptr != 0) { bindings.MultiThreadedScoreLock_free(ptr); }
+       }
+
+       /**
+        * Constructs a new Score which calls the relevant methods on this_arg.
+        * This copies the `inner` pointer in this_arg and thus the returned Score must be freed before this_arg is
+        */
+       public Score as_Score() {
+               long ret = bindings.MultiThreadedScoreLock_as_Score(this.ptr);
+               GC.KeepAlive(this);
+               if (ret >= 0 && ret <= 4096) { return null; }
+               Score ret_hu_conv = new Score(null, ret);
+               if (ret_hu_conv != null) { ret_hu_conv.ptrs_to.AddLast(this); };
+               return ret_hu_conv;
+       }
+
+       /**
+        * Serialize the MultiThreadedScoreLock object into a byte array which can be read by MultiThreadedScoreLock_read
+        */
+       public byte[] write() {
+               byte[] ret = bindings.MultiThreadedScoreLock_write(this.ptr);
+               GC.KeepAlive(this);
+               return ret;
+       }
+
+}
+} } }