// Now nodes[1] should send a channel reestablish, which nodes[0] will respond to with an
// error, as the channel has hit the chain.
nodes[1].node.peer_connected(&nodes[0].node.get_our_node_id(), &msgs::Init { features: InitFeatures::known(), remote_network_address: None });
- let bs_reestablish = get_event_msg!(nodes[1], MessageSendEvent::SendChannelReestablish, nodes[0].node.get_our_node_id());
+ let bs_reestablish = get_chan_reestablish_msgs!(nodes[1], nodes[0]).pop().unwrap();
nodes[0].node.handle_channel_reestablish(&nodes[1].node.get_our_node_id(), &bs_reestablish);
let as_err = nodes[0].node.get_and_clear_pending_msg_events();
assert_eq!(as_err.len(), 1);
// Now nodes[1] should send a channel reestablish, which nodes[0] will respond to with an
// error, as the channel has hit the chain.
nodes[1].node.peer_connected(&nodes[0].node.get_our_node_id(), &msgs::Init { features: InitFeatures::known(), remote_network_address: None });
- let bs_reestablish = get_event_msg!(nodes[1], MessageSendEvent::SendChannelReestablish, nodes[0].node.get_our_node_id());
+ let bs_reestablish = get_chan_reestablish_msgs!(nodes[1], nodes[0]).pop().unwrap();
nodes[0].node.handle_channel_reestablish(&nodes[1].node.get_our_node_id(), &bs_reestablish);
let as_err = nodes[0].node.get_and_clear_pending_msg_events();
assert_eq!(as_err.len(), 1);