}
}
- pub fn set_node_state(&self, addr: SocketAddr, state: AddressState, services: u64) -> bool {
+ pub fn set_node_state(&self, addr: SocketAddr, state: AddressState, services: u64) -> AddressState {
let mut nodes_lock = self.nodes.write().unwrap();
let nodes = nodes_lock.borrow_mut();
let state_ref = nodes.nodes_to_state.get_mut(&addr).unwrap();
- let ret = state != state_ref.state;
+ let ret = state_ref.state;
let now = Instant::now();
if (state_ref.state == AddressState::Good || state_ref.state == AddressState::WasGood)
&& state != AddressState::Good