* is believed to be possible in the future (eg they're sending us messages we don't
* understand or indicate they require unknown feature bits), no_connection_possible is set
* and any outstanding channels should be failed.
+ *
+ * Note that in some rare cases this may be called without a corresponding
+ * [`Self::peer_connected`].
*/
void peer_disconnected(byte[] their_node_id, boolean no_connection_possible);
/**
* Handle a peer reconnecting, possibly generating channel_reestablish message(s).
+ *
+ * May return an `Err(())` if the features the peer supports are not sufficient to communicate
+ * with us. Implementors should be somewhat conservative about doing so, however, as other
+ * message handlers may still wish to communicate with this peer.
*/
- void peer_connected(byte[] their_node_id, Init msg);
+ Result_NoneNoneZ peer_connected(byte[] their_node_id, Init msg);
/**
* Handle an incoming channel_reestablish message from the given peer.
*/
arg.peer_disconnected(their_node_id, no_connection_possible);
Reference.reachabilityFence(arg);
}
- @Override public void peer_connected(byte[] their_node_id, long msg) {
+ @Override public long peer_connected(byte[] their_node_id, long msg) {
org.ldk.structs.Init msg_hu_conv = null; if (msg < 0 || msg > 4096) { msg_hu_conv = new org.ldk.structs.Init(null, msg); }
- arg.peer_connected(their_node_id, msg_hu_conv);
+ Result_NoneNoneZ ret = arg.peer_connected(their_node_id, msg_hu_conv);
Reference.reachabilityFence(arg);
+ long result = ret == null ? 0 : ret.clone_ptr();
+ return result;
}
@Override public void handle_channel_reestablish(byte[] their_node_id, long msg) {
org.ldk.structs.ChannelReestablish msg_hu_conv = null; if (msg < 0 || msg > 4096) { msg_hu_conv = new org.ldk.structs.ChannelReestablish(null, msg); }
* is believed to be possible in the future (eg they're sending us messages we don't
* understand or indicate they require unknown feature bits), no_connection_possible is set
* and any outstanding channels should be failed.
+ *
+ * Note that in some rare cases this may be called without a corresponding
+ * [`Self::peer_connected`].
*/
public void peer_disconnected(byte[] their_node_id, boolean no_connection_possible) {
bindings.ChannelMessageHandler_peer_disconnected(this.ptr, InternalUtils.check_arr_len(their_node_id, 33), no_connection_possible);
/**
* Handle a peer reconnecting, possibly generating channel_reestablish message(s).
+ *
+ * May return an `Err(())` if the features the peer supports are not sufficient to communicate
+ * with us. Implementors should be somewhat conservative about doing so, however, as other
+ * message handlers may still wish to communicate with this peer.
*/
- public void peer_connected(byte[] their_node_id, Init msg) {
- bindings.ChannelMessageHandler_peer_connected(this.ptr, InternalUtils.check_arr_len(their_node_id, 33), msg == null ? 0 : msg.ptr);
+ public Result_NoneNoneZ peer_connected(byte[] their_node_id, Init msg) {
+ long ret = bindings.ChannelMessageHandler_peer_connected(this.ptr, InternalUtils.check_arr_len(their_node_id, 33), msg == null ? 0 : msg.ptr);
Reference.reachabilityFence(this);
Reference.reachabilityFence(their_node_id);
Reference.reachabilityFence(msg);
+ if (ret >= 0 && ret <= 4096) { return null; }
+ Result_NoneNoneZ ret_hu_conv = Result_NoneNoneZ.constr_from_ptr(ret);
if (this != null) { this.ptrs_to.add(msg); };
+ return ret_hu_conv;
}
/**