* This ignores pointers and is_owned flags and looks at the values in fields.
*/
public boolean eq(Retry b) {
- boolean ret = bindings.Retry_eq(this.ptr, b == null ? 0 : b.ptr & ~1);
+ boolean ret = bindings.Retry_eq(this.ptr, b == null ? 0 : b.ptr);
Reference.reachabilityFence(this);
Reference.reachabilityFence(b);
return ret;