[C#] Update auto-generated files
[ldk-java] / c_sharp / src / org / ldk / structs / Future.cs
index 5fa004adb38c7a3715cb2ca7cfabda5b87bc5761..b48dbf6f75137259e85a2984764e04f49c7cb50e 100644 (file)
@@ -8,6 +8,8 @@ namespace org { namespace ldk { namespace structs {
 
 /**
  * A simple future which can complete once, and calls some callback(s) when it does so.
+ * 
+ * Clones can be made and all futures cloned from the same source will complete at the same time.
  */
 public class Future : CommonBase {
        internal Future(object _dummy, long ptr) : base(ptr) { }
@@ -15,16 +17,56 @@ public class Future : CommonBase {
                if (ptr != 0) { bindings.Future_free(ptr); }
        }
 
+       internal long clone_ptr() {
+               long ret = bindings.Future_clone_ptr(this.ptr);
+               GC.KeepAlive(this);
+               return ret;
+       }
+
+       /**
+        * Creates a copy of the Future
+        */
+       public Future clone() {
+               long ret = bindings.Future_clone(this.ptr);
+               GC.KeepAlive(this);
+               if (ret >= 0 && ret <= 4096) { return null; }
+               org.ldk.structs.Future ret_hu_conv = null; if (ret < 0 || ret > 4096) { ret_hu_conv = new org.ldk.structs.Future(null, ret); }
+               if (ret_hu_conv != null) { ret_hu_conv.ptrs_to.AddLast(this); };
+               return ret_hu_conv;
+       }
+
        /**
         * Registers a callback to be called upon completion of this future. If the future has already
         * completed, the callback will be called immediately.
         */
        public void register_callback_fn(org.ldk.structs.FutureCallback callback) {
-               bindings.Future_register_callback_fn(this.ptr, callback == null ? 0 : callback.ptr);
+               bindings.Future_register_callback_fn(this.ptr, callback.ptr);
                GC.KeepAlive(this);
                GC.KeepAlive(callback);
                if (this != null) { this.ptrs_to.AddLast(callback); };
        }
 
+       /**
+        * Waits until this [`Future`] completes.
+        */
+       public void wait() {
+               bindings.Future_wait(this.ptr);
+               GC.KeepAlive(this);
+               if (this != null) { this.ptrs_to.AddLast(this); };
+       }
+
+       /**
+        * Waits until this [`Future`] completes or the given amount of time has elapsed.
+        * 
+        * Returns true if the [`Future`] completed, false if the time elapsed.
+        */
+       public bool wait_timeout(long max_wait) {
+               bool ret = bindings.Future_wait_timeout(this.ptr, max_wait);
+               GC.KeepAlive(this);
+               GC.KeepAlive(max_wait);
+               if (this != null) { this.ptrs_to.AddLast(this); };
+               return ret;
+       }
+
 }
 } } }