* through a network graph.
*/
public static ProbabilisticScorer of(org.ldk.structs.ProbabilisticScoringParameters params, org.ldk.structs.NetworkGraph network_graph, org.ldk.structs.Logger logger) {
- long ret = bindings.ProbabilisticScorer_new(params == null ? 0 : params.ptr, network_graph == null ? 0 : network_graph.ptr, logger == null ? 0 : logger.ptr);
+ long ret = bindings.ProbabilisticScorer_new(params == null ? 0 : params.ptr, network_graph == null ? 0 : network_graph.ptr, logger.ptr);
Reference.reachabilityFence(params);
Reference.reachabilityFence(network_graph);
Reference.reachabilityFence(logger);
* Read a ProbabilisticScorer from a byte array, created by ProbabilisticScorer_write
*/
public static Result_ProbabilisticScorerDecodeErrorZ read(byte[] ser, org.ldk.structs.ProbabilisticScoringParameters arg_a, org.ldk.structs.NetworkGraph arg_b, org.ldk.structs.Logger arg_c) {
- long ret = bindings.ProbabilisticScorer_read(ser, arg_a == null ? 0 : arg_a.ptr, arg_b == null ? 0 : arg_b.ptr, arg_c == null ? 0 : arg_c.ptr);
+ long ret = bindings.ProbabilisticScorer_read(ser, arg_a == null ? 0 : arg_a.ptr, arg_b == null ? 0 : arg_b.ptr, arg_c.ptr);
Reference.reachabilityFence(ser);
Reference.reachabilityFence(arg_a);
Reference.reachabilityFence(arg_b);