public ChannelFeatures get_features() {
number ret = bindings.ChannelInfo_get_features(this.ptr);
const ret_hu_conv: ChannelFeatures = new ChannelFeatures(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
public void set_features(ChannelFeatures val) {
bindings.ChannelInfo_set_features(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
+ // Due to rust's strict-ownership memory model, in some cases we need to "move"
+ // an object to pass exclusive ownership to the function being called.
+ // In most cases, we avoid this being visible in GC'd languages by cloning the object
+ // at the FFI layer, creating a new object which Rust can claim ownership of
+ // However, in some cases (eg here), there is no way to clone an object, and thus
+ // we actually have to pass full ownership to Rust.
+ // Thus, after this call, val is reset to null and is now a dummy object.
+ val.ptr = 0;
}
public Uint8Array get_node_one() {
public DirectionalChannelInfo get_one_to_two() {
number ret = bindings.ChannelInfo_get_one_to_two(this.ptr);
const ret_hu_conv: DirectionalChannelInfo = new DirectionalChannelInfo(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
public DirectionalChannelInfo get_two_to_one() {
number ret = bindings.ChannelInfo_get_two_to_one(this.ptr);
const ret_hu_conv: DirectionalChannelInfo = new DirectionalChannelInfo(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
public ChannelAnnouncement get_announcement_message() {
number ret = bindings.ChannelInfo_get_announcement_message(this.ptr);
const ret_hu_conv: ChannelAnnouncement = new ChannelAnnouncement(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
public static ChannelInfo constructor_read(Uint8Array ser) {
number ret = bindings.ChannelInfo_read(ser);
const ret_hu_conv: ChannelInfo = new ChannelInfo(null, ret);
+ ret_hu_conv.ptrs_to.add(ret_hu_conv);
return ret_hu_conv;
}