Bindings updates
[ldk-java] / ts / structs / NodeAnnouncementInfo.ts
index 587f098f9e5d115bda6e0462553682c635b9a83d..2fa86c39952535472a92783954cb99ef765cb2e8 100644 (file)
@@ -18,15 +18,31 @@ import * as bindings from '../bindings' // TODO: figure out location
                         bindings.NodeAnnouncementInfo_free(this.ptr);
                     }
                 }
+       public NodeAnnouncementInfo clone() {
+               number ret = bindings.NodeAnnouncementInfo_clone(this.ptr);
+               const ret_hu_conv: NodeAnnouncementInfo = new NodeAnnouncementInfo(null, ret);
+               ret_hu_conv.ptrs_to.add(this);
+               return ret_hu_conv;
+       }
+
        public NodeFeatures get_features() {
                number ret = bindings.NodeAnnouncementInfo_get_features(this.ptr);
                const ret_hu_conv: NodeFeatures = new NodeFeatures(null, ret);
+               ret_hu_conv.ptrs_to.add(this);
                return ret_hu_conv;
        }
 
        public void set_features(NodeFeatures val) {
                bindings.NodeAnnouncementInfo_set_features(this.ptr, val == null ? 0 : val.ptr & ~1);
                this.ptrs_to.add(val);
+               // Due to rust's strict-ownership memory model, in some cases we need to "move"
+               // an object to pass exclusive ownership to the function being called.
+               // In most cases, we avoid this being visible in GC'd languages by cloning the object
+               // at the FFI layer, creating a new object which Rust can claim ownership of
+               // However, in some cases (eg here), there is no way to clone an object, and thus
+               // we actually have to pass full ownership to Rust.
+               // Thus, after this call, val is reset to null and is now a dummy object.
+               val.ptr = 0;
        }
 
        public number get_last_update() {
@@ -64,6 +80,7 @@ import * as bindings from '../bindings' // TODO: figure out location
        public NodeAnnouncement get_announcement_message() {
                number ret = bindings.NodeAnnouncementInfo_get_announcement_message(this.ptr);
                const ret_hu_conv: NodeAnnouncement = new NodeAnnouncement(null, ret);
+               ret_hu_conv.ptrs_to.add(this);
                return ret_hu_conv;
        }
 
@@ -75,7 +92,16 @@ import * as bindings from '../bindings' // TODO: figure out location
        public static NodeAnnouncementInfo constructor_new(NodeFeatures features_arg, number last_update_arg, Uint8Array rgb_arg, Uint8Array alias_arg, NetAddress[] addresses_arg, NodeAnnouncement announcement_message_arg) {
                number ret = bindings.NodeAnnouncementInfo_new(features_arg == null ? 0 : features_arg.ptr & ~1, last_update_arg, rgb_arg, alias_arg, (number[])Arrays.stream(addresses_arg).map(arr_conv_12 -> arr_conv_12.ptr).toArray(), announcement_message_arg == null ? 0 : announcement_message_arg.ptr & ~1);
                const ret_hu_conv: NodeAnnouncementInfo = new NodeAnnouncementInfo(null, ret);
+               ret_hu_conv.ptrs_to.add(ret_hu_conv);
                ret_hu_conv.ptrs_to.add(features_arg);
+               // Due to rust's strict-ownership memory model, in some cases we need to "move"
+               // an object to pass exclusive ownership to the function being called.
+               // In most cases, we avoid ret_hu_conv being visible in GC'd languages by cloning the object
+               // at the FFI layer, creating a new object which Rust can claim ownership of
+               // However, in some cases (eg here), there is no way to clone an object, and thus
+               // we actually have to pass full ownership to Rust.
+               // Thus, after ret_hu_conv call, features_arg is reset to null and is now a dummy object.
+               features_arg.ptr = 0;
                /* TODO 2 NetAddress  */;
                ret_hu_conv.ptrs_to.add(announcement_message_arg);
                return ret_hu_conv;