/// Waits until this [`Future`] completes.
#[cfg(feature = "std")]
- pub fn wait(self) {
- Sleeper::from_single_future(self).wait();
+ pub fn wait(&self) {
+ Sleeper::from_single_future(&self).wait();
}
/// Waits until this [`Future`] completes or the given amount of time has elapsed.
///
/// Returns true if the [`Future`] completed, false if the time elapsed.
#[cfg(feature = "std")]
- pub fn wait_timeout(self, max_wait: Duration) -> bool {
- Sleeper::from_single_future(self).wait_timeout(max_wait)
+ pub fn wait_timeout(&self, max_wait: Duration) -> bool {
+ Sleeper::from_single_future(&self).wait_timeout(max_wait)
}
#[cfg(test)]
}
}
+impl Drop for Future {
+ fn drop(&mut self) {
+ self.state.lock().unwrap().std_future_callbacks.retain(|(idx, _)| *idx != self.self_idx);
+ }
+}
+
use core::task::Waker;
struct StdWaker(pub Waker);
Poll::Ready(())
} else {
let waker = cx.waker().clone();
+ state.std_future_callbacks.retain(|(idx, _)| *idx != self.self_idx);
state.std_future_callbacks.push((self.self_idx, StdWaker(waker)));
Poll::Pending
}
#[cfg(feature = "std")]
impl Sleeper {
/// Constructs a new sleeper from one future, allowing blocking on it.
- pub fn from_single_future(future: Future) -> Self {
- Self { notifiers: vec![future.state] }
+ pub fn from_single_future(future: &Future) -> Self {
+ Self { notifiers: vec![Arc::clone(&future.state)] }
}
/// Constructs a new sleeper from two futures, allowing blocking on both at once.
// Note that this is the common case - a ChannelManager and ChainMonitor.
- pub fn from_two_futures(fut_a: Future, fut_b: Future) -> Self {
- Self { notifiers: vec![fut_a.state, fut_b.state] }
+ pub fn from_two_futures(fut_a: &Future, fut_b: &Future) -> Self {
+ Self { notifiers: vec![Arc::clone(&fut_a.state), Arc::clone(&fut_b.state)] }
}
/// Constructs a new sleeper on many futures, allowing blocking on all at once.
pub fn new(futures: Vec<Future>) -> Self {
- Self { notifiers: futures.into_iter().map(|f| f.state).collect() }
+ Self { notifiers: futures.into_iter().map(|f| Arc::clone(&f.state)).collect() }
}
/// Prepares to go into a wait loop body, creating a condition variable which we can block on
/// and an `Arc<Mutex<Option<_>>>` which gets set to the waking `Future`'s state prior to the
// Wait on the other thread to finish its sleep, note that the leak only happened if we
// actually have to sleep here, not if we immediately return.
- Sleeper::from_two_futures(future_a, future_b).wait();
+ Sleeper::from_two_futures(&future_a, &future_b).wait();
join_handle.join().unwrap();
// then drop the notifiers and make sure the future states are gone.
mem::drop(notifier_a);
mem::drop(notifier_b);
+ mem::drop(future_a);
+ mem::drop(future_b);
assert!(future_state_a.upgrade().is_none() && future_state_b.upgrade().is_none());
}
// Set both notifiers as woken without sleeping yet.
notifier_a.notify();
notifier_b.notify();
- Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
// One future has woken us up, but the other should still have a pending notification.
- Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
// However once we've slept twice, we should no longer have any pending notifications
- assert!(!Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future())
+ assert!(!Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future())
.wait_timeout(Duration::from_millis(10)));
// Test ordering somewhat more.
notifier_a.notify();
- Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
}
#[test]
// After sleeping one future (not guaranteed which one, however) will have its notification
// bit cleared.
- Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
// By registering a callback on the futures for both notifiers, one will complete
// immediately, but one will remain tied to the notifier, and will complete once the
notifier_b.notify();
assert!(callback_a.load(Ordering::SeqCst) && callback_b.load(Ordering::SeqCst));
- Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future()).wait();
- assert!(!Sleeper::from_two_futures(notifier_a.get_future(), notifier_b.get_future())
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
+ assert!(!Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future())
.wait_timeout(Duration::from_millis(10)));
}
+
+ #[test]
+ #[cfg(feature = "std")]
+ fn multi_poll_stores_single_waker() {
+ // When a `Future` is `poll()`ed multiple times, only the last `Waker` should be called,
+ // but previously we'd store all `Waker`s until they're all woken at once. This tests a few
+ // cases to ensure `Future`s avoid storing an endless set of `Waker`s.
+ let notifier = Notifier::new();
+ let future_state = Arc::clone(¬ifier.get_future().state);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 0);
+
+ // Test that simply polling a future twice doesn't result in two pending `Waker`s.
+ let mut future_a = notifier.get_future();
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+
+ // If we poll a second future, however, that will store a second `Waker`.
+ let mut future_b = notifier.get_future();
+ assert_eq!(Pin::new(&mut future_b).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 2);
+
+ // but when we drop the `Future`s, the pending Wakers will also be dropped.
+ mem::drop(future_a);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+ mem::drop(future_b);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 0);
+
+ // Further, after polling a future twice, if the notifier is woken all Wakers are dropped.
+ let mut future_a = notifier.get_future();
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+ notifier.notify();
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 0);
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Ready(()));
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 0);
+ }
}