6 namespace org { namespace ldk { namespace structs {
10 * A locked `MultiThreadedLockableScore`.
12 public class MultiThreadedScoreLockWrite : CommonBase {
13 internal MultiThreadedScoreLockWrite(object _dummy, long ptr) : base(ptr) { }
14 ~MultiThreadedScoreLockWrite() {
15 if (ptr != 0) { bindings.MultiThreadedScoreLockWrite_free(ptr); }
19 * Serialize the MultiThreadedScoreLockWrite object into a byte array which can be read by MultiThreadedScoreLockWrite_read
21 public byte[] write() {
22 long ret = bindings.MultiThreadedScoreLockWrite_write(this.ptr);
24 if (ret >= 0 && ret <= 4096) { return null; }
25 byte[] ret_conv = InternalUtils.decodeUint8Array(ret);
30 * Constructs a new ScoreUpdate which calls the relevant methods on this_arg.
31 * This copies the `inner` pointer in this_arg and thus the returned ScoreUpdate must be freed before this_arg is
33 public ScoreUpdate as_ScoreUpdate() {
34 long ret = bindings.MultiThreadedScoreLockWrite_as_ScoreUpdate(this.ptr);
36 if (ret >= 0 && ret <= 4096) { return null; }
37 ScoreUpdate ret_hu_conv = new ScoreUpdate(null, ret);
38 if (ret_hu_conv != null) { ret_hu_conv.ptrs_to.AddLast(this); };