Create structs and traits that are (a bit) more human-friendly!
[ldk-java] / src / main / java / org / ldk / structs / Pong.java
1 package org.ldk.structs;
2
3 import org.ldk.impl.bindings;
4 import org.ldk.enums.*;
5
6 public class Pong extends CommonBase {
7         Pong(Object _dummy, long ptr) { super(ptr); }
8         @Override @SuppressWarnings("deprecation")
9         protected void finalize() throws Throwable {
10                 bindings.Pong_free(ptr); super.finalize();
11         }
12
13         public short get_byteslen(Pong this_ptr) {
14                 short ret = bindings.Pong_get_byteslen(this_ptr.ptr & ~1);
15                 this.ptrs_to.add(this_ptr);
16                 return ret;
17         }
18
19         public void set_byteslen(Pong this_ptr, short val) {
20                 bindings.Pong_set_byteslen(this_ptr.ptr & ~1, val);
21                 this.ptrs_to.add(this_ptr);
22         }
23
24         public Pong(short byteslen_arg) {
25                 super(bindings.Pong_new(byteslen_arg));
26         }
27
28         // Skipped Pong_write
29         // Skipped Pong_read
30 }