3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class ChannelMonitorUpdate extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.ChannelMonitorUpdate_free(this.ptr);
21 public ChannelMonitorUpdate clone() {
22 number ret = bindings.ChannelMonitorUpdate_clone(this.ptr);
23 const ret_hu_conv: ChannelMonitorUpdate = new ChannelMonitorUpdate(null, ret);
27 public number get_update_id() {
28 number ret = bindings.ChannelMonitorUpdate_get_update_id(this.ptr);
32 public void set_update_id(number val) {
33 bindings.ChannelMonitorUpdate_set_update_id(this.ptr, val);
36 public Uint8Array write() {
37 Uint8Array ret = bindings.ChannelMonitorUpdate_write(this.ptr);
41 public static Result_ChannelMonitorUpdateDecodeErrorZ constructor_read(Uint8Array ser) {
42 number ret = bindings.ChannelMonitorUpdate_read(ser);
43 Result_ChannelMonitorUpdateDecodeErrorZ ret_hu_conv = Result_ChannelMonitorUpdateDecodeErrorZ.constr_from_ptr(ret);