3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class FundingSigned extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.FundingSigned_free(this.ptr);
21 public FundingSigned clone() {
22 number ret = bindings.FundingSigned_clone(this.ptr);
23 const ret_hu_conv: FundingSigned = new FundingSigned(null, ret);
27 public Uint8Array get_channel_id() {
28 Uint8Array ret = bindings.FundingSigned_get_channel_id(this.ptr);
32 public void set_channel_id(Uint8Array val) {
33 bindings.FundingSigned_set_channel_id(this.ptr, val);
36 public Uint8Array get_signature() {
37 Uint8Array ret = bindings.FundingSigned_get_signature(this.ptr);
41 public void set_signature(Uint8Array val) {
42 bindings.FundingSigned_set_signature(this.ptr, val);
45 public static FundingSigned constructor_new(Uint8Array channel_id_arg, Uint8Array signature_arg) {
46 number ret = bindings.FundingSigned_new(channel_id_arg, signature_arg);
47 const ret_hu_conv: FundingSigned = new FundingSigned(null, ret);
51 public Uint8Array write() {
52 Uint8Array ret = bindings.FundingSigned_write(this.ptr);
56 public static FundingSigned constructor_read(Uint8Array ser) {
57 number ret = bindings.FundingSigned_read(ser);
58 const ret_hu_conv: FundingSigned = new FundingSigned(null, ret);