2 import CommonBase from './CommonBase';
3 import * as bindings from '../bindings' // TODO: figure out location
5 export default class NetworkUpdate extends CommonBase {
6 protected constructor(_dummy: object, ptr: number) { super(ptr); }
9 if (this.ptr != 0) { bindings.NetworkUpdate_free(this.ptr); }
11 static constr_from_ptr(ptr: number): NetworkUpdate {
12 const raw_val: bindings.LDKNetworkUpdate = bindings.LDKNetworkUpdate_ref_from_ptr(ptr);
13 if (raw_val instanceof bindings.LDKNetworkUpdate.ChannelUpdateMessage) {
14 return new ChannelUpdateMessage(this.ptr, raw_val);
16 if (raw_val instanceof bindings.LDKNetworkUpdate.ChannelClosed) {
17 return new ChannelClosed(this.ptr, raw_val);
19 if (raw_val instanceof bindings.LDKNetworkUpdate.NodeFailure) {
20 return new NodeFailure(this.ptr, raw_val);
22 throw new Error('oops, this should be unreachable'); // Unreachable without extending the (internal) bindings interface
26 export class ChannelUpdateMessage extends NetworkUpdate {
27 public msg: ChannelUpdate;
28 private constructor(ptr: number, obj: bindings.LDKNetworkUpdate.ChannelUpdateMessage) {
30 const msg: number = obj.msg;
31 const msg_hu_conv: ChannelUpdate = new ChannelUpdate(null, msg);
32 msg_hu_conv.ptrs_to.add(this);
33 this.msg = msg_hu_conv;
36 export class ChannelClosed extends NetworkUpdate {
37 public short_channel_id: number;
38 public is_permanent: boolean;
39 private constructor(ptr: number, obj: bindings.LDKNetworkUpdate.ChannelClosed) {
41 this.short_channel_id = obj.short_channel_id;
42 this.is_permanent = obj.is_permanent;
45 export class NodeFailure extends NetworkUpdate {
46 public node_id: Uint8Array;
47 public is_permanent: boolean;
48 private constructor(ptr: number, obj: bindings.LDKNetworkUpdate.NodeFailure) {
50 this.node_id = obj.node_id;
51 this.is_permanent = obj.is_permanent;
54 public NetworkUpdate clone() {
55 number ret = bindings.NetworkUpdate_clone(this.ptr);
56 NetworkUpdate ret_hu_conv = NetworkUpdate.constr_from_ptr(ret);
57 ret_hu_conv.ptrs_to.add(this);
61 public static NetworkUpdate constructor_channel_update_message(ChannelUpdate msg) {
62 number ret = bindings.NetworkUpdate_channel_update_message(msg == null ? 0 : msg.ptr & ~1);
63 NetworkUpdate ret_hu_conv = NetworkUpdate.constr_from_ptr(ret);
64 ret_hu_conv.ptrs_to.add(ret_hu_conv);
65 ret_hu_conv.ptrs_to.add(msg);
69 public static NetworkUpdate constructor_channel_closed(number short_channel_id, boolean is_permanent) {
70 number ret = bindings.NetworkUpdate_channel_closed(short_channel_id, is_permanent);
71 NetworkUpdate ret_hu_conv = NetworkUpdate.constr_from_ptr(ret);
72 ret_hu_conv.ptrs_to.add(ret_hu_conv);
76 public static NetworkUpdate constructor_node_failure(Uint8Array node_id, boolean is_permanent) {
77 number ret = bindings.NetworkUpdate_node_failure(node_id, is_permanent);
78 NetworkUpdate ret_hu_conv = NetworkUpdate.constr_from_ptr(ret);
79 ret_hu_conv.ptrs_to.add(ret_hu_conv);
83 public Uint8Array write() {
84 Uint8Array ret = bindings.NetworkUpdate_write(this.ptr);