3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class NodeAnnouncement extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.NodeAnnouncement_free(this.ptr);
21 public NodeAnnouncement clone() {
22 number ret = bindings.NodeAnnouncement_clone(this.ptr);
23 const ret_hu_conv: NodeAnnouncement = new NodeAnnouncement(null, ret);
27 public Uint8Array get_signature() {
28 Uint8Array ret = bindings.NodeAnnouncement_get_signature(this.ptr);
32 public void set_signature(Uint8Array val) {
33 bindings.NodeAnnouncement_set_signature(this.ptr, val);
36 public UnsignedNodeAnnouncement get_contents() {
37 number ret = bindings.NodeAnnouncement_get_contents(this.ptr);
38 const ret_hu_conv: UnsignedNodeAnnouncement = new UnsignedNodeAnnouncement(null, ret);
42 public void set_contents(UnsignedNodeAnnouncement val) {
43 bindings.NodeAnnouncement_set_contents(this.ptr, val == null ? 0 : val.ptr & ~1);
44 this.ptrs_to.add(val);
47 public static NodeAnnouncement constructor_new(Uint8Array signature_arg, UnsignedNodeAnnouncement contents_arg) {
48 number ret = bindings.NodeAnnouncement_new(signature_arg, contents_arg == null ? 0 : contents_arg.ptr & ~1);
49 const ret_hu_conv: NodeAnnouncement = new NodeAnnouncement(null, ret);
50 ret_hu_conv.ptrs_to.add(contents_arg);
54 public Uint8Array write() {
55 Uint8Array ret = bindings.NodeAnnouncement_write(this.ptr);
59 public static NodeAnnouncement constructor_read(Uint8Array ser) {
60 number ret = bindings.NodeAnnouncement_read(ser);
61 const ret_hu_conv: NodeAnnouncement = new NodeAnnouncement(null, ret);