3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class NodeId extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.NodeId_free(this.ptr);
21 public number clone_ptr() {
22 number ret = bindings.NodeId_clone_ptr(this.ptr);
26 public NodeId clone() {
27 number ret = bindings.NodeId_clone(this.ptr);
28 const ret_hu_conv: NodeId = new NodeId(null, ret);
29 ret_hu_conv.ptrs_to.add(this);
33 public static NodeId constructor_from_pubkey(Uint8Array pubkey) {
34 number ret = bindings.NodeId_from_pubkey(InternalUtils.check_arr_len(pubkey, 33));
35 const ret_hu_conv: NodeId = new NodeId(null, ret);
36 ret_hu_conv.ptrs_to.add(ret_hu_conv);
40 public Uint8Array as_slice() {
41 Uint8Array ret = bindings.NodeId_as_slice(this.ptr);
45 public number hash() {
46 number ret = bindings.NodeId_hash(this.ptr);
50 public Uint8Array write() {
51 Uint8Array ret = bindings.NodeId_write(this.ptr);
55 public static Result_NodeIdDecodeErrorZ constructor_read(Uint8Array ser) {
56 number ret = bindings.NodeId_read(ser);
57 Result_NodeIdDecodeErrorZ ret_hu_conv = Result_NodeIdDecodeErrorZ.constr_from_ptr(ret);