3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class Ping extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.Ping_free(this.ptr);
22 number ret = bindings.Ping_clone(this.ptr);
23 const ret_hu_conv: Ping = new Ping(null, ret);
27 public number get_ponglen() {
28 number ret = bindings.Ping_get_ponglen(this.ptr);
32 public void set_ponglen(number val) {
33 bindings.Ping_set_ponglen(this.ptr, val);
36 public number get_byteslen() {
37 number ret = bindings.Ping_get_byteslen(this.ptr);
41 public void set_byteslen(number val) {
42 bindings.Ping_set_byteslen(this.ptr, val);
45 public static Ping constructor_new(number ponglen_arg, number byteslen_arg) {
46 number ret = bindings.Ping_new(ponglen_arg, byteslen_arg);
47 const ret_hu_conv: Ping = new Ping(null, ret);
51 public Uint8Array write() {
52 Uint8Array ret = bindings.Ping_write(this.ptr);
56 public static Result_PingDecodeErrorZ constructor_read(Uint8Array ser) {
57 number ret = bindings.Ping_read(ser);
58 Result_PingDecodeErrorZ ret_hu_conv = Result_PingDecodeErrorZ.constr_from_ptr(ret);