3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class Ping extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.Ping_free(this.ptr);
21 public number get_ponglen() {
22 number ret = bindings.Ping_get_ponglen(this.ptr);
26 public void set_ponglen(number val) {
27 bindings.Ping_set_ponglen(this.ptr, val);
30 public number get_byteslen() {
31 number ret = bindings.Ping_get_byteslen(this.ptr);
35 public void set_byteslen(number val) {
36 bindings.Ping_set_byteslen(this.ptr, val);
39 public static Ping constructor_new(number ponglen_arg, number byteslen_arg) {
40 number ret = bindings.Ping_new(ponglen_arg, byteslen_arg);
41 const ret_hu_conv: Ping = new Ping(null, ret);
42 ret_hu_conv.ptrs_to.add(ret_hu_conv);
47 number ret = bindings.Ping_clone(this.ptr);
48 const ret_hu_conv: Ping = new Ping(null, ret);
49 ret_hu_conv.ptrs_to.add(this);
53 public Uint8Array write() {
54 Uint8Array ret = bindings.Ping_write(this.ptr);
58 public static Result_PingDecodeErrorZ constructor_read(Uint8Array ser) {
59 number ret = bindings.Ping_read(ser);
60 Result_PingDecodeErrorZ ret_hu_conv = Result_PingDecodeErrorZ.constr_from_ptr(ret);