3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class Shutdown extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.Shutdown_free(this.ptr);
21 public Shutdown clone() {
22 number ret = bindings.Shutdown_clone(this.ptr);
23 const ret_hu_conv: Shutdown = new Shutdown(null, ret);
27 public Uint8Array get_channel_id() {
28 Uint8Array ret = bindings.Shutdown_get_channel_id(this.ptr);
32 public void set_channel_id(Uint8Array val) {
33 bindings.Shutdown_set_channel_id(this.ptr, val);
36 public Uint8Array get_scriptpubkey() {
37 Uint8Array ret = bindings.Shutdown_get_scriptpubkey(this.ptr);
41 public void set_scriptpubkey(Uint8Array val) {
42 bindings.Shutdown_set_scriptpubkey(this.ptr, val);
45 public static Shutdown constructor_new(Uint8Array channel_id_arg, Uint8Array scriptpubkey_arg) {
46 number ret = bindings.Shutdown_new(channel_id_arg, scriptpubkey_arg);
47 const ret_hu_conv: Shutdown = new Shutdown(null, ret);
51 public Uint8Array write() {
52 Uint8Array ret = bindings.Shutdown_write(this.ptr);
56 public static Shutdown constructor_read(Uint8Array ser) {
57 number ret = bindings.Shutdown_read(ser);
58 const ret_hu_conv: Shutdown = new Shutdown(null, ret);