3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class C2Tuple_OutPointScriptZ extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.C2Tuple_OutPointScriptZ_free(this.ptr);
21 public OutPoint get_a() {
22 number ret = bindings.C2Tuple_OutPointScriptZ_get_a(this.ptr);
23 const ret_hu_conv: OutPoint = new OutPoint(null, ret);
24 ret_hu_conv.ptrs_to.add(this);
28 public Uint8Array get_b() {
29 Uint8Array ret = bindings.C2Tuple_OutPointScriptZ_get_b(this.ptr);
33 public number clone_ptr() {
34 number ret = bindings.C2Tuple_OutPointScriptZ_clone_ptr(this.ptr);
38 public TwoTuple_OutPointScriptZ clone() {
39 number ret = bindings.C2Tuple_OutPointScriptZ_clone(this.ptr);
40 TwoTuple_OutPointScriptZ ret_hu_conv = new TwoTuple_OutPointScriptZ(null, ret);
41 ret_hu_conv.ptrs_to.add(this);
45 public static TwoTuple_OutPointScriptZ constructor_new(OutPoint a, Uint8Array b) {
46 number ret = bindings.C2Tuple_OutPointScriptZ_new(a == null ? 0 : a.ptr & ~1, b);
47 TwoTuple_OutPointScriptZ ret_hu_conv = new TwoTuple_OutPointScriptZ(null, ret);
48 ret_hu_conv.ptrs_to.add(ret_hu_conv);