3 import CommonBase from './CommonBase';
4 import * as bindings from '../bindings' // TODO: figure out location
8 export default class C2Tuple_u32ScriptZ extends CommonBase {
9 constructor(_dummy: object, ptr: number) {
14 protected finalize() {
18 bindings.C2Tuple_u32ScriptZ_free(this.ptr);
21 public number get_a() {
22 number ret = bindings.C2Tuple_u32ScriptZ_get_a(this.ptr);
26 public Uint8Array get_b() {
27 Uint8Array ret = bindings.C2Tuple_u32ScriptZ_get_b(this.ptr);
31 public TwoTuple_u32ScriptZ clone() {
32 number ret = bindings.C2Tuple_u32ScriptZ_clone(this.ptr);
33 TwoTuple_u32ScriptZ ret_hu_conv = new TwoTuple_u32ScriptZ(null, ret);
34 ret_hu_conv.ptrs_to.add(this);
38 public static TwoTuple_u32ScriptZ constructor_new(number a, Uint8Array b) {
39 number ret = bindings.C2Tuple_u32ScriptZ_new(a, b);
40 TwoTuple_u32ScriptZ ret_hu_conv = new TwoTuple_u32ScriptZ(null, ret);
41 ret_hu_conv.ptrs_to.add(ret_hu_conv);