using org.ldk.impl; using org.ldk.enums; using org.ldk.util; using System; namespace org { namespace ldk { namespace structs { /** * An update generated by the underlying channel itself which contains some new information the * [`ChannelMonitor`] should be made aware of. * * Because this represents only a small number of updates to the underlying state, it is generally * much smaller than a full [`ChannelMonitor`]. However, for large single commitment transaction * updates (e.g. ones during which there are hundreds of HTLCs pending on the commitment * transaction), a single update may reach upwards of 1 MiB in serialized size. */ public class ChannelMonitorUpdate : CommonBase { internal ChannelMonitorUpdate(object _dummy, long ptr) : base(ptr) { } ~ChannelMonitorUpdate() { if (ptr != 0) { bindings.ChannelMonitorUpdate_free(ptr); } } /** * The sequence number of this update. Updates *must* be replayed in-order according to this * sequence number (and updates may panic if they are not). The update_id values are strictly * increasing and increase by one for each new update, with one exception specified below. * * This sequence number is also used to track up to which points updates which returned * [`ChannelMonitorUpdateStatus::InProgress`] have been applied to all copies of a given * ChannelMonitor when ChannelManager::channel_monitor_updated is called. * * The only instance where update_id values are not strictly increasing is the case where we * allow post-force-close updates with a special update ID of [`CLOSED_CHANNEL_UPDATE_ID`]. See * its docs for more details. * * [`ChannelMonitorUpdateStatus::InProgress`]: super::ChannelMonitorUpdateStatus::InProgress */ public long get_update_id() { long ret = bindings.ChannelMonitorUpdate_get_update_id(this.ptr); GC.KeepAlive(this); return ret; } /** * The sequence number of this update. Updates *must* be replayed in-order according to this * sequence number (and updates may panic if they are not). The update_id values are strictly * increasing and increase by one for each new update, with one exception specified below. * * This sequence number is also used to track up to which points updates which returned * [`ChannelMonitorUpdateStatus::InProgress`] have been applied to all copies of a given * ChannelMonitor when ChannelManager::channel_monitor_updated is called. * * The only instance where update_id values are not strictly increasing is the case where we * allow post-force-close updates with a special update ID of [`CLOSED_CHANNEL_UPDATE_ID`]. See * its docs for more details. * * [`ChannelMonitorUpdateStatus::InProgress`]: super::ChannelMonitorUpdateStatus::InProgress */ public void set_update_id(long val) { bindings.ChannelMonitorUpdate_set_update_id(this.ptr, val); GC.KeepAlive(this); GC.KeepAlive(val); } internal long clone_ptr() { long ret = bindings.ChannelMonitorUpdate_clone_ptr(this.ptr); GC.KeepAlive(this); return ret; } /** * Creates a copy of the ChannelMonitorUpdate */ public ChannelMonitorUpdate clone() { long ret = bindings.ChannelMonitorUpdate_clone(this.ptr); GC.KeepAlive(this); if (ret >= 0 && ret <= 4096) { return null; } org.ldk.structs.ChannelMonitorUpdate ret_hu_conv = null; if (ret < 0 || ret > 4096) { ret_hu_conv = new org.ldk.structs.ChannelMonitorUpdate(null, ret); } if (ret_hu_conv != null) { ret_hu_conv.ptrs_to.AddLast(this); }; return ret_hu_conv; } /** * Serialize the ChannelMonitorUpdate object into a byte array which can be read by ChannelMonitorUpdate_read */ public byte[] write() { byte[] ret = bindings.ChannelMonitorUpdate_write(this.ptr); GC.KeepAlive(this); return ret; } /** * Read a ChannelMonitorUpdate from a byte array, created by ChannelMonitorUpdate_write */ public static Result_ChannelMonitorUpdateDecodeErrorZ read(byte[] ser) { long ret = bindings.ChannelMonitorUpdate_read(ser); GC.KeepAlive(ser); if (ret >= 0 && ret <= 4096) { return null; } Result_ChannelMonitorUpdateDecodeErrorZ ret_hu_conv = Result_ChannelMonitorUpdateDecodeErrorZ.constr_from_ptr(ret); return ret_hu_conv; } } } } }