long ret = bindings.MessageSendEvent_send_channel_announcement(InternalUtils.check_arr_len(node_id, 33), msg == null ? 0 : msg.ptr, update_msg == null ? 0 : update_msg.ptr);
Reference.reachabilityFence(node_id);
Reference.reachabilityFence(msg);
long ret = bindings.MessageSendEvent_send_channel_announcement(InternalUtils.check_arr_len(node_id, 33), msg == null ? 0 : msg.ptr, update_msg == null ? 0 : update_msg.ptr);
Reference.reachabilityFence(node_id);
Reference.reachabilityFence(msg);