- long ret = bindings.NetworkUpdate_node_failure(node_id, is_permanent);
- if (ret >= 0 && ret < 1024) { return null; }
+ long ret = bindings.NetworkUpdate_node_failure(InternalUtils.check_arr_len(node_id, 33), is_permanent);
+ Reference.reachabilityFence(node_id);
+ Reference.reachabilityFence(is_permanent);
+ if (ret >= 0 && ret <= 4096) { return null; }