+ * Disconnects all currently-connected peers. This is useful on platforms where there may be
+ * an indication that TCP sockets have stalled even if we weren't around to time them out
+ * using regular ping/pongs.
+ */
+ public void disconnect_all_peers() {
+ bindings.PeerManager_disconnect_all_peers(this.ptr);
+ Reference.reachabilityFence(this);
+ }
+
+ /**
+ * Send pings to each peer and disconnect those which did not respond to the last round of
+ * pings.
+ *
+ * This may be called on any timescale you want, however, roughly once every ten seconds is
+ * preferred. The call rate determines both how often we send a ping to our peers and how much
+ * time they have to respond before we disconnect them.
+ *
+ * May call [`send_data`] on all [`SocketDescriptor`]s. Thus, be very careful with reentrancy
+ * issues!
+ *
+ * [`send_data`]: SocketDescriptor::send_data
+ */
+ public void timer_tick_occurred() {
+ bindings.PeerManager_timer_tick_occurred(this.ptr);
+ Reference.reachabilityFence(this);
+ }
+
+ /**
+ * Generates a signed node_announcement from the given arguments, sending it to all connected
+ * peers. Note that peers will likely ignore this message unless we have at least one public
+ * channel which has at least six confirmations on-chain.
+ *
+ * `rgb` is a node \"color\" and `alias` is a printable human-readable string to describe this
+ * node to humans. They carry no in-protocol meaning.
+ *
+ * `addresses` represent the set (possibly empty) of socket addresses on which this node
+ * accepts incoming connections. These will be included in the node_announcement, publicly
+ * tying these addresses together and to this node. If you wish to preserve user privacy,
+ * addresses should likely contain only Tor Onion addresses.
+ *
+ * Panics if `addresses` is absurdly large (more than 100).
+ *
+ * [`get_and_clear_pending_msg_events`]: MessageSendEventsProvider::get_and_clear_pending_msg_events