- * This function should be called roughly once every 30 seconds.
- * It will send pings to each peer and disconnect those which did not respond to the last round of pings.
- * Will most likely call send_data on all of the registered descriptors, thus, be very careful with reentrancy issues!
+ * Disconnects all currently-connected peers. This is useful on platforms where there may be
+ * an indication that TCP sockets have stalled even if we weren't around to time them out
+ * using regular ping/pongs.
+ */
+ public void disconnect_all_peers() {
+ bindings.PeerManager_disconnect_all_peers(this.ptr);
+ }
+
+ /**
+ * Send pings to each peer and disconnect those which did not respond to the last round of
+ * pings.
+ *
+ * This may be called on any timescale you want, however, roughly once every five to ten
+ * seconds is preferred. The call rate determines both how often we send a ping to our peers
+ * and how much time they have to respond before we disconnect them.
+ *
+ * May call [`send_data`] on all [`SocketDescriptor`]s. Thus, be very careful with reentrancy
+ * issues!
+ *
+ * [`send_data`]: SocketDescriptor::send_data