+ public byte[] write(Pong obj) {
+ byte[] ret = bindings.Pong_write(obj == null ? 0 : obj.ptr & ~1);
+ this.ptrs_to.add(obj);
+ return ret;
+ }
+
+ public static Pong constructor_read(byte[] ser) {
+ long ret = bindings.Pong_read(ser);
+ Pong ret_hu_conv = new Pong(null, ret);
+ return ret_hu_conv;