- public byte[] write(Pong obj) {
- byte[] ret = bindings.Pong_write(obj == null ? 0 : obj.ptr & ~1);
- this.ptrs_to.add(obj);
+ /**
+ * Creates a copy of the Pong
+ */
+ public Pong clone() {
+ long ret = bindings.Pong_clone(this.ptr);
+ Pong ret_hu_conv = new Pong(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
+ return ret_hu_conv;
+ }
+
+ /**
+ * Serialize the Pong object into a byte array which can be read by Pong_read
+ */
+ public byte[] write() {
+ byte[] ret = bindings.Pong_write(this.ptr);