+ /**
+ * Marks the node with the given `node_id` as banned, i.e.,
+ * it will be avoided during path finding.
+ */
+ public void add_banned(NodeId node_id) {
+ bindings.ProbabilisticScorer_add_banned(this.ptr, node_id == null ? 0 : node_id.ptr);
+ Reference.reachabilityFence(this);
+ Reference.reachabilityFence(node_id);
+ if (this != null) { this.ptrs_to.add(node_id); };
+ }
+
+ /**
+ * Removes the node with the given `node_id` from the list of nodes to avoid.
+ */
+ public void remove_banned(NodeId node_id) {
+ bindings.ProbabilisticScorer_remove_banned(this.ptr, node_id == null ? 0 : node_id.ptr);
+ Reference.reachabilityFence(this);
+ Reference.reachabilityFence(node_id);
+ if (this != null) { this.ptrs_to.add(node_id); };
+ }
+
+ /**
+ * Sets a manual penalty for the given node.
+ */
+ public void set_manual_penalty(NodeId node_id, long penalty) {
+ bindings.ProbabilisticScorer_set_manual_penalty(this.ptr, node_id == null ? 0 : node_id.ptr, penalty);
+ Reference.reachabilityFence(this);
+ Reference.reachabilityFence(node_id);
+ Reference.reachabilityFence(penalty);
+ if (this != null) { this.ptrs_to.add(node_id); };
+ }
+
+ /**
+ * Removes the node with the given `node_id` from the list of manual penalties.
+ */
+ public void remove_manual_penalty(NodeId node_id) {
+ bindings.ProbabilisticScorer_remove_manual_penalty(this.ptr, node_id == null ? 0 : node_id.ptr);
+ Reference.reachabilityFence(this);
+ Reference.reachabilityFence(node_id);
+ if (this != null) { this.ptrs_to.add(node_id); };
+ }
+
+ /**
+ * Clears the list of manual penalties that are applied during path finding.
+ */
+ public void clear_manual_penalties() {
+ bindings.ProbabilisticScorer_clear_manual_penalties(this.ptr);
+ Reference.reachabilityFence(this);
+ }
+