+ /**
+ * Checks if the given object is currently in the success state
+ */
+ public boolean is_ok() {
+ boolean ret = bindings.CResult_ChannelAnnouncementDecodeErrorZ_is_ok(this.ptr);
+ Reference.reachabilityFence(this);
+ return ret;
+ }
+
+ long clone_ptr() {
+ long ret = bindings.CResult_ChannelAnnouncementDecodeErrorZ_clone_ptr(this.ptr);
+ Reference.reachabilityFence(this);
+ return ret;
+ }
+