+/* @internal */
+export function decodeUint64Array (arrayPointer: number, free = true): bigint[] {
+ const arraySize = getArrayLength(arrayPointer);
+ const actualArrayViewer = new BigUint64Array(
+ wasm.memory.buffer, // value
+ arrayPointer + 8, // offset (ignoring length bytes)
+ arraySize // uint32 count
+ );
+ // Clone the contents, TODO: In the future we should wrap the Viewer in a class that
+ // will free the underlying memory when it becomes unreachable instead of copying here.
+ const actualArray = new Array(arraySize);
+ for (var i = 0; i < arraySize; i++) actualArray[i] = actualArrayViewer[i];
+ if (free) {
+ wasm.TS_free(arrayPointer);
+ }
+ return actualArray;
+}
+
+export function freeWasmMemory(pointer: number) { wasm.TS_free(pointer); }
+
+/* @internal */
+export function getU64ArrayElem(arrayPointer: number, idx: number): bigint {
+ const actualArrayViewer = new BigUint64Array(wasm.memory.buffer, arrayPointer + 8, idx + 1);
+ return actualArrayViewer[idx];
+}