* Serialize the ChannelInfo object into a byte array which can be read by ChannelInfo_read
*/
public byte[] write() {
- byte[] ret = bindings.ChannelInfo_write(this.ptr);
+ long ret = bindings.ChannelInfo_write(this.ptr);
GC.KeepAlive(this);
- return ret;
+ if (ret >= 0 && ret <= 4096) { return null; }
+ byte[] ret_conv = InternalUtils.decodeUint8Array(ret);
+ return ret_conv;
}
/**
* Read a ChannelInfo from a byte array, created by ChannelInfo_write
*/
public static Result_ChannelInfoDecodeErrorZ read(byte[] ser) {
- long ret = bindings.ChannelInfo_read(ser);
+ long ret = bindings.ChannelInfo_read(InternalUtils.encodeUint8Array(ser));
GC.KeepAlive(ser);
if (ret >= 0 && ret <= 4096) { return null; }
Result_ChannelInfoDecodeErrorZ ret_hu_conv = Result_ChannelInfoDecodeErrorZ.constr_from_ptr(ret);