/**
* A simple future which can complete once, and calls some callback(s) when it does so.
+ *
+ * Clones can be made and all futures cloned from the same source will complete at the same time.
*/
public class Future : CommonBase {
internal Future(object _dummy, long ptr) : base(ptr) { }
if (ptr != 0) { bindings.Future_free(ptr); }
}
+ internal long clone_ptr() {
+ long ret = bindings.Future_clone_ptr(this.ptr);
+ GC.KeepAlive(this);
+ return ret;
+ }
+
+ /**
+ * Creates a copy of the Future
+ */
+ public Future clone() {
+ long ret = bindings.Future_clone(this.ptr);
+ GC.KeepAlive(this);
+ if (ret >= 0 && ret <= 4096) { return null; }
+ org.ldk.structs.Future ret_hu_conv = null; if (ret < 0 || ret > 4096) { ret_hu_conv = new org.ldk.structs.Future(null, ret); }
+ if (ret_hu_conv != null) { ret_hu_conv.ptrs_to.AddLast(this); };
+ return ret_hu_conv;
+ }
+
/**
* Registers a callback to be called upon completion of this future. If the future has already
* completed, the callback will be called immediately.
*/
public void register_callback_fn(org.ldk.structs.FutureCallback callback) {
- bindings.Future_register_callback_fn(this.ptr, callback == null ? 0 : callback.ptr);
+ bindings.Future_register_callback_fn(this.ptr, callback.ptr);
GC.KeepAlive(this);
GC.KeepAlive(callback);
if (this != null) { this.ptrs_to.AddLast(callback); };
}
+ /**
+ * Waits until this [`Future`] completes.
+ */
+ public void wait() {
+ bindings.Future_wait(this.ptr);
+ GC.KeepAlive(this);
+ if (this != null) { this.ptrs_to.AddLast(this); };
+ }
+
+ /**
+ * Waits until this [`Future`] completes or the given amount of time has elapsed.
+ *
+ * Returns true if the [`Future`] completed, false if the time elapsed.
+ */
+ public bool wait_timeout(long max_wait) {
+ bool ret = bindings.Future_wait_timeout(this.ptr, max_wait);
+ GC.KeepAlive(this);
+ GC.KeepAlive(max_wait);
+ if (this != null) { this.ptrs_to.AddLast(this); };
+ return ret;
+ }
+
}
} } }