* Serialize the MultiThreadedLockableScore object into a byte array which can be read by MultiThreadedLockableScore_read
*/
public byte[] write() {
- byte[] ret = bindings.MultiThreadedLockableScore_write(this.ptr);
+ long ret = bindings.MultiThreadedLockableScore_write(this.ptr);
GC.KeepAlive(this);
- return ret;
+ if (ret >= 0 && ret <= 4096) { return null; }
+ byte[] ret_conv = InternalUtils.decodeUint8Array(ret);
+ return ret_conv;
}
/**