if (ptr != 0) { bindings.MultiThreadedScoreLock_free(ptr); }
}
+ /**
+ * Serialize the MultiThreadedScoreLock object into a byte array which can be read by MultiThreadedScoreLock_read
+ */
+ public byte[] write() {
+ byte[] ret = bindings.MultiThreadedScoreLock_write(this.ptr);
+ GC.KeepAlive(this);
+ return ret;
+ }
+
/**
* Constructs a new Score which calls the relevant methods on this_arg.
* This copies the `inner` pointer in this_arg and thus the returned Score must be freed before this_arg is
return ret_hu_conv;
}
- /**
- * Serialize the MultiThreadedScoreLock object into a byte array which can be read by MultiThreadedScoreLock_read
- */
- public byte[] write() {
- byte[] ret = bindings.MultiThreadedScoreLock_write(this.ptr);
- GC.KeepAlive(this);
- return ret;
- }
-
}
} } }