use alloc::sync::Arc;
use core::mem;
-use crate::sync::{Condvar, Mutex, MutexGuard};
+use crate::sync::Mutex;
+#[allow(unused_imports)]
use crate::prelude::*;
-#[cfg(any(test, feature = "std"))]
-use std::time::{Duration, Instant};
+#[cfg(feature = "std")]
+use crate::sync::Condvar;
+#[cfg(feature = "std")]
+use std::time::Duration;
use core::future::Future as StdFuture;
use core::task::{Context, Poll};
/// Used to signal to one of many waiters that the condition they're waiting on has happened.
pub(crate) struct Notifier {
notify_pending: Mutex<(bool, Option<Arc<Mutex<FutureState>>>)>,
- condvar: Condvar,
-}
-
-macro_rules! check_woken {
- ($guard: expr, $retval: expr) => { {
- if $guard.0 {
- $guard.0 = false;
- if $guard.1.as_ref().map(|l| l.lock().unwrap().complete).unwrap_or(false) {
- // If we're about to return as woken, and the future state is marked complete, wipe
- // the future state and let the next future wait until we get a new notify.
- $guard.1.take();
- }
- return $retval;
- }
- } }
}
impl Notifier {
pub(crate) fn new() -> Self {
Self {
notify_pending: Mutex::new((false, None)),
- condvar: Condvar::new(),
- }
- }
-
- fn propagate_future_state_to_notify_flag(&self) -> MutexGuard<(bool, Option<Arc<Mutex<FutureState>>>)> {
- let mut lock = self.notify_pending.lock().unwrap();
- if let Some(existing_state) = &lock.1 {
- if existing_state.lock().unwrap().callbacks_made {
- // If the existing `FutureState` has completed and actually made callbacks,
- // consider the notification flag to have been cleared and reset the future state.
- lock.1.take();
- lock.0 = false;
- }
- }
- lock
- }
-
- pub(crate) fn wait(&self) {
- loop {
- let mut guard = self.propagate_future_state_to_notify_flag();
- check_woken!(guard, ());
- guard = self.condvar.wait(guard).unwrap();
- check_woken!(guard, ());
- }
- }
-
- #[cfg(any(test, feature = "std"))]
- pub(crate) fn wait_timeout(&self, max_wait: Duration) -> bool {
- let current_time = Instant::now();
- loop {
- let mut guard = self.propagate_future_state_to_notify_flag();
- check_woken!(guard, true);
- guard = self.condvar.wait_timeout(guard, max_wait).unwrap().0;
- check_woken!(guard, true);
- // Due to spurious wakeups that can happen on `wait_timeout`, here we need to check if the
- // desired wait time has actually passed, and if not then restart the loop with a reduced wait
- // time. Note that this logic can be highly simplified through the use of
- // `Condvar::wait_while` and `Condvar::wait_timeout_while`, if and when our MSRV is raised to
- // 1.42.0.
- let elapsed = current_time.elapsed();
- if elapsed >= max_wait {
- return false;
- }
- match max_wait.checked_sub(elapsed) {
- None => return false,
- Some(_) => continue
- }
}
}
pub(crate) fn notify(&self) {
let mut lock = self.notify_pending.lock().unwrap();
if let Some(future_state) = &lock.1 {
- if future_state.lock().unwrap().complete() {
+ if complete_future(future_state) {
lock.1 = None;
return;
}
}
lock.0 = true;
- mem::drop(lock);
- self.condvar.notify_all();
}
/// Gets a [`Future`] that will get woken up with any waiters
pub(crate) fn get_future(&self) -> Future {
- let mut lock = self.propagate_future_state_to_notify_flag();
+ let mut lock = self.notify_pending.lock().unwrap();
+ let mut self_idx = 0;
if let Some(existing_state) = &lock.1 {
- Future { state: Arc::clone(&existing_state) }
+ let mut locked = existing_state.lock().unwrap();
+ if locked.callbacks_made {
+ // If the existing `FutureState` has completed and actually made callbacks,
+ // consider the notification flag to have been cleared and reset the future state.
+ mem::drop(locked);
+ lock.1.take();
+ lock.0 = false;
+ } else {
+ self_idx = locked.next_idx;
+ locked.next_idx += 1;
+ }
+ }
+ if let Some(existing_state) = &lock.1 {
+ Future { state: Arc::clone(&existing_state), self_idx }
} else {
let state = Arc::new(Mutex::new(FutureState {
callbacks: Vec::new(),
+ std_future_callbacks: Vec::new(),
+ callbacks_with_state: Vec::new(),
complete: lock.0,
callbacks_made: false,
+ next_idx: 1,
}));
lock.1 = Some(Arc::clone(&state));
- Future { state }
+ Future { state, self_idx: 0 }
}
}
}
}
+macro_rules! define_callback { ($($bounds: path),*) => {
/// A callback which is called when a [`Future`] completes.
///
/// Note that this MUST NOT call back into LDK directly, it must instead schedule actions to be
///
/// Note that the [`std::future::Future`] implementation may only work for runtimes which schedule
/// futures when they receive a wake, rather than immediately executing them.
-pub trait FutureCallback : Send {
+pub trait FutureCallback : $($bounds +)* {
/// The method which is called.
fn call(&self);
}
-impl<F: Fn() + Send> FutureCallback for F {
+impl<F: Fn() $(+ $bounds)*> FutureCallback for F {
fn call(&self) { (self)(); }
}
+} }
+
+#[cfg(feature = "std")]
+define_callback!(Send);
+#[cfg(not(feature = "std"))]
+define_callback!();
pub(crate) struct FutureState {
- // When we're tracking whether a callback counts as having woken the user's code, we check the
- // first bool - set to false if we're just calling a Waker, and true if we're calling an actual
- // user-provided function.
- callbacks: Vec<(bool, Box<dyn FutureCallback>)>,
+ // `callbacks` count as having woken the users' code (as they go direct to the user), but
+ // `std_future_callbacks` and `callbacks_with_state` do not (as the first just wakes a future,
+ // we only count it after another `poll()` and the second wakes a `Sleeper` which handles
+ // setting `callbacks_made` itself).
+ callbacks: Vec<Box<dyn FutureCallback>>,
+ std_future_callbacks: Vec<(usize, StdWaker)>,
+ callbacks_with_state: Vec<Box<dyn Fn(&Arc<Mutex<FutureState>>) -> () + Send>>,
complete: bool,
callbacks_made: bool,
+ next_idx: usize,
}
-impl FutureState {
- fn complete(&mut self) -> bool {
- for (counts_as_call, callback) in self.callbacks.drain(..) {
- callback.call();
- self.callbacks_made |= counts_as_call;
- }
- self.complete = true;
- self.callbacks_made
+fn complete_future(this: &Arc<Mutex<FutureState>>) -> bool {
+ let mut state_lock = this.lock().unwrap();
+ let state = &mut *state_lock;
+ for callback in state.callbacks.drain(..) {
+ callback.call();
+ state.callbacks_made = true;
}
+ for (_, waker) in state.std_future_callbacks.drain(..) {
+ waker.0.wake_by_ref();
+ }
+ for callback in state.callbacks_with_state.drain(..) {
+ (callback)(this);
+ }
+ state.complete = true;
+ state.callbacks_made
}
/// A simple future which can complete once, and calls some callback(s) when it does so.
pub struct Future {
state: Arc<Mutex<FutureState>>,
+ self_idx: usize,
}
impl Future {
/// Registers a callback to be called upon completion of this future. If the future has already
/// completed, the callback will be called immediately.
///
- /// (C-not exported) use the bindings-only `register_callback_fn` instead
+ /// This is not exported to bindings users, use the bindings-only `register_callback_fn` instead
pub fn register_callback(&self, callback: Box<dyn FutureCallback>) {
let mut state = self.state.lock().unwrap();
if state.complete {
mem::drop(state);
callback.call();
} else {
- state.callbacks.push((true, callback));
+ state.callbacks.push(callback);
}
}
pub fn register_callback_fn<F: 'static + FutureCallback>(&self, callback: F) {
self.register_callback(Box::new(callback));
}
+
+ /// Waits until this [`Future`] completes.
+ #[cfg(feature = "std")]
+ pub fn wait(&self) {
+ Sleeper::from_single_future(&self).wait();
+ }
+
+ /// Waits until this [`Future`] completes or the given amount of time has elapsed.
+ ///
+ /// Returns true if the [`Future`] completed, false if the time elapsed.
+ #[cfg(feature = "std")]
+ pub fn wait_timeout(&self, max_wait: Duration) -> bool {
+ Sleeper::from_single_future(&self).wait_timeout(max_wait)
+ }
+
+ #[cfg(test)]
+ pub fn poll_is_complete(&self) -> bool {
+ let mut state = self.state.lock().unwrap();
+ if state.complete {
+ state.callbacks_made = true;
+ true
+ } else { false }
+ }
+}
+
+impl Drop for Future {
+ fn drop(&mut self) {
+ self.state.lock().unwrap().std_future_callbacks.retain(|(idx, _)| *idx != self.self_idx);
+ }
}
use core::task::Waker;
struct StdWaker(pub Waker);
-impl FutureCallback for StdWaker {
- fn call(&self) { self.0.wake_by_ref() }
-}
-/// (C-not exported) as Rust Futures aren't usable in language bindings.
+/// This is not exported to bindings users as Rust Futures aren't usable in language bindings.
impl<'a> StdFuture for Future {
type Output = ();
Poll::Ready(())
} else {
let waker = cx.waker().clone();
- state.callbacks.push((false, Box::new(StdWaker(waker))));
+ state.std_future_callbacks.retain(|(idx, _)| *idx != self.self_idx);
+ state.std_future_callbacks.push((self.self_idx, StdWaker(waker)));
Poll::Pending
}
}
}
+/// A struct which can be used to select across many [`Future`]s at once without relying on a full
+/// async context.
+#[cfg(feature = "std")]
+pub struct Sleeper {
+ notifiers: Vec<Arc<Mutex<FutureState>>>,
+}
+
+#[cfg(feature = "std")]
+impl Sleeper {
+ /// Constructs a new sleeper from one future, allowing blocking on it.
+ pub fn from_single_future(future: &Future) -> Self {
+ Self { notifiers: vec![Arc::clone(&future.state)] }
+ }
+ /// Constructs a new sleeper from two futures, allowing blocking on both at once.
+ // Note that this is the common case - a ChannelManager and ChainMonitor.
+ pub fn from_two_futures(fut_a: &Future, fut_b: &Future) -> Self {
+ Self { notifiers: vec![Arc::clone(&fut_a.state), Arc::clone(&fut_b.state)] }
+ }
+ /// Constructs a new sleeper on many futures, allowing blocking on all at once.
+ pub fn new(futures: Vec<Future>) -> Self {
+ Self { notifiers: futures.into_iter().map(|f| Arc::clone(&f.state)).collect() }
+ }
+ /// Prepares to go into a wait loop body, creating a condition variable which we can block on
+ /// and an `Arc<Mutex<Option<_>>>` which gets set to the waking `Future`'s state prior to the
+ /// condition variable being woken.
+ fn setup_wait(&self) -> (Arc<Condvar>, Arc<Mutex<Option<Arc<Mutex<FutureState>>>>>) {
+ let cv = Arc::new(Condvar::new());
+ let notified_fut_mtx = Arc::new(Mutex::new(None));
+ {
+ for notifier_mtx in self.notifiers.iter() {
+ let cv_ref = Arc::clone(&cv);
+ let notified_fut_ref = Arc::clone(¬ified_fut_mtx);
+ let mut notifier = notifier_mtx.lock().unwrap();
+ if notifier.complete {
+ *notified_fut_mtx.lock().unwrap() = Some(Arc::clone(¬ifier_mtx));
+ break;
+ }
+ notifier.callbacks_with_state.push(Box::new(move |notifier_ref| {
+ *notified_fut_ref.lock().unwrap() = Some(Arc::clone(notifier_ref));
+ cv_ref.notify_all();
+ }));
+ }
+ }
+ (cv, notified_fut_mtx)
+ }
+
+ /// Wait until one of the [`Future`]s registered with this [`Sleeper`] has completed.
+ pub fn wait(&self) {
+ let (cv, notified_fut_mtx) = self.setup_wait();
+ let notified_fut = cv.wait_while(notified_fut_mtx.lock().unwrap(), |fut_opt| fut_opt.is_none())
+ .unwrap().take().expect("CV wait shouldn't have returned until the notifying future was set");
+ notified_fut.lock().unwrap().callbacks_made = true;
+ }
+
+ /// Wait until one of the [`Future`]s registered with this [`Sleeper`] has completed or the
+ /// given amount of time has elapsed. Returns true if a [`Future`] completed, false if the time
+ /// elapsed.
+ pub fn wait_timeout(&self, max_wait: Duration) -> bool {
+ let (cv, notified_fut_mtx) = self.setup_wait();
+ let notified_fut =
+ match cv.wait_timeout_while(notified_fut_mtx.lock().unwrap(), max_wait, |fut_opt| fut_opt.is_none()) {
+ Ok((_, e)) if e.timed_out() => return false,
+ Ok((mut notified_fut, _)) =>
+ notified_fut.take().expect("CV wait shouldn't have returned until the notifying future was set"),
+ Err(_) => panic!("Previous panic while a lock was held led to a lock panic"),
+ };
+ notified_fut.lock().unwrap().callbacks_made = true;
+ true
+ }
+}
+
#[cfg(test)]
mod tests {
use super::*;
use core::sync::atomic::{AtomicBool, Ordering};
use core::future::Future as FutureTrait;
- use core::task::{Context, Poll, RawWaker, RawWakerVTable, Waker};
+ use core::task::{RawWaker, RawWakerVTable};
#[test]
fn notifier_pre_notified_future() {
let exit_thread_clone = exit_thread.clone();
thread::spawn(move || {
loop {
- let mut lock = thread_notifier.notify_pending.lock().unwrap();
- lock.0 = true;
- thread_notifier.condvar.notify_all();
-
+ thread_notifier.notify();
if exit_thread_clone.load(Ordering::SeqCst) {
break
}
});
// Check that we can block indefinitely until updates are available.
- let _ = persistence_notifier.wait();
+ let _ = persistence_notifier.get_future().wait();
// Check that the Notifier will return after the given duration if updates are
// available.
loop {
- if persistence_notifier.wait_timeout(Duration::from_millis(100)) {
+ if persistence_notifier.get_future().wait_timeout(Duration::from_millis(100)) {
break
}
}
// Check that the Notifier will return after the given duration even if no updates
// are available.
loop {
- if !persistence_notifier.wait_timeout(Duration::from_millis(100)) {
+ if !persistence_notifier.get_future().wait_timeout(Duration::from_millis(100)) {
break
}
}
}
+ #[cfg(feature = "std")]
+ #[test]
+ fn test_state_drops() {
+ // Previously, there was a leak if a `Notifier` was `drop`ed without ever being notified
+ // but after having been slept-on. This tests for that leak.
+ use crate::sync::Arc;
+ use std::thread;
+
+ let notifier_a = Arc::new(Notifier::new());
+ let notifier_b = Arc::new(Notifier::new());
+
+ let thread_notifier_a = Arc::clone(¬ifier_a);
+
+ let future_a = notifier_a.get_future();
+ let future_state_a = Arc::downgrade(&future_a.state);
+
+ let future_b = notifier_b.get_future();
+ let future_state_b = Arc::downgrade(&future_b.state);
+
+ let join_handle = thread::spawn(move || {
+ // Let the other thread get to the wait point, then notify it.
+ std::thread::sleep(Duration::from_millis(50));
+ thread_notifier_a.notify();
+ });
+
+ // Wait on the other thread to finish its sleep, note that the leak only happened if we
+ // actually have to sleep here, not if we immediately return.
+ Sleeper::from_two_futures(&future_a, &future_b).wait();
+
+ join_handle.join().unwrap();
+
+ // then drop the notifiers and make sure the future states are gone.
+ mem::drop(notifier_a);
+ mem::drop(notifier_b);
+ mem::drop(future_a);
+ mem::drop(future_b);
+
+ assert!(future_state_a.upgrade().is_none() && future_state_b.upgrade().is_none());
+ }
+
#[test]
fn test_future_callbacks() {
let future = Future {
state: Arc::new(Mutex::new(FutureState {
callbacks: Vec::new(),
+ std_future_callbacks: Vec::new(),
+ callbacks_with_state: Vec::new(),
complete: false,
callbacks_made: false,
- }))
+ next_idx: 1,
+ })),
+ self_idx: 0,
};
let callback = Arc::new(AtomicBool::new(false));
let callback_ref = Arc::clone(&callback);
future.register_callback(Box::new(move || assert!(!callback_ref.fetch_or(true, Ordering::SeqCst))));
assert!(!callback.load(Ordering::SeqCst));
- future.state.lock().unwrap().complete();
+ complete_future(&future.state);
assert!(callback.load(Ordering::SeqCst));
- future.state.lock().unwrap().complete();
+ complete_future(&future.state);
}
#[test]
let future = Future {
state: Arc::new(Mutex::new(FutureState {
callbacks: Vec::new(),
+ std_future_callbacks: Vec::new(),
+ callbacks_with_state: Vec::new(),
complete: false,
callbacks_made: false,
- }))
+ next_idx: 1,
+ })),
+ self_idx: 0,
};
- future.state.lock().unwrap().complete();
+ complete_future(&future.state);
let callback = Arc::new(AtomicBool::new(false));
let callback_ref = Arc::clone(&callback);
}
// Rather annoyingly, there's no safe way in Rust std to construct a Waker despite it being
- // totally possible to construct from a trait implementation (though somewhat less effecient
+ // totally possible to construct from a trait implementation (though somewhat less efficient
// compared to a raw VTable). Instead, we have to write out a lot of boilerplate to build a
// waker, which we do here with a trivial Arc<AtomicBool> data element to track woke-ness.
const WAKER_V_TABLE: RawWakerVTable = RawWakerVTable::new(waker_clone, wake, wake_by_ref, drop);
let mut future = Future {
state: Arc::new(Mutex::new(FutureState {
callbacks: Vec::new(),
+ std_future_callbacks: Vec::new(),
+ callbacks_with_state: Vec::new(),
complete: false,
callbacks_made: false,
- }))
+ next_idx: 2,
+ })),
+ self_idx: 0,
};
- let mut second_future = Future { state: Arc::clone(&future.state) };
+ let mut second_future = Future { state: Arc::clone(&future.state), self_idx: 1 };
let (woken, waker) = create_waker();
assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Pending);
assert_eq!(Pin::new(&mut second_future).poll(&mut Context::from_waker(&second_waker)), Poll::Pending);
assert!(!second_woken.load(Ordering::SeqCst));
- future.state.lock().unwrap().complete();
+ complete_future(&future.state);
assert!(woken.load(Ordering::SeqCst));
assert!(second_woken.load(Ordering::SeqCst));
assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
}
#[test]
+ #[cfg(feature = "std")]
fn test_dropped_future_doesnt_count() {
// Tests that if a Future gets drop'd before it is poll()ed `Ready` it doesn't count as
// having been woken, leaving the notify-required flag set.
// If we get a future and don't touch it we're definitely still notify-required.
notifier.get_future();
- assert!(notifier.wait_timeout(Duration::from_millis(1)));
- assert!(!notifier.wait_timeout(Duration::from_millis(1)));
+ assert!(notifier.get_future().wait_timeout(Duration::from_millis(1)));
+ assert!(!notifier.get_future().wait_timeout(Duration::from_millis(1)));
// Even if we poll'd once but didn't observe a `Ready`, we should be notify-required.
let mut future = notifier.get_future();
notifier.notify();
assert!(woken.load(Ordering::SeqCst));
- assert!(notifier.wait_timeout(Duration::from_millis(1)));
+ assert!(notifier.get_future().wait_timeout(Duration::from_millis(1)));
// However, once we do poll `Ready` it should wipe the notify-required flag.
let mut future = notifier.get_future();
notifier.notify();
assert!(woken.load(Ordering::SeqCst));
assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
- assert!(!notifier.wait_timeout(Duration::from_millis(1)));
+ assert!(!notifier.get_future().wait_timeout(Duration::from_millis(1)));
}
#[test]
assert!(woken.load(Ordering::SeqCst));
assert_eq!(Pin::new(&mut future).poll(&mut Context::from_waker(&waker)), Poll::Ready(()));
}
+
+ #[test]
+ #[cfg(feature = "std")]
+ fn test_multi_future_sleep() {
+ // Tests the `Sleeper` with multiple futures.
+ let notifier_a = Notifier::new();
+ let notifier_b = Notifier::new();
+
+ // Set both notifiers as woken without sleeping yet.
+ notifier_a.notify();
+ notifier_b.notify();
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
+
+ // One future has woken us up, but the other should still have a pending notification.
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
+
+ // However once we've slept twice, we should no longer have any pending notifications
+ assert!(!Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future())
+ .wait_timeout(Duration::from_millis(10)));
+
+ // Test ordering somewhat more.
+ notifier_a.notify();
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
+ }
+
+ #[test]
+ #[cfg(feature = "std")]
+ fn sleeper_with_pending_callbacks() {
+ // This is similar to the above `test_multi_future_sleep` test, but in addition registers
+ // "normal" callbacks which will cause the futures to assume notification has occurred,
+ // rather than waiting for a woken sleeper.
+ let notifier_a = Notifier::new();
+ let notifier_b = Notifier::new();
+
+ // Set both notifiers as woken without sleeping yet.
+ notifier_a.notify();
+ notifier_b.notify();
+
+ // After sleeping one future (not guaranteed which one, however) will have its notification
+ // bit cleared.
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
+
+ // By registering a callback on the futures for both notifiers, one will complete
+ // immediately, but one will remain tied to the notifier, and will complete once the
+ // notifier is next woken, which will be considered the completion of the notification.
+ let callback_a = Arc::new(AtomicBool::new(false));
+ let callback_b = Arc::new(AtomicBool::new(false));
+ let callback_a_ref = Arc::clone(&callback_a);
+ let callback_b_ref = Arc::clone(&callback_b);
+ notifier_a.get_future().register_callback(Box::new(move || assert!(!callback_a_ref.fetch_or(true, Ordering::SeqCst))));
+ notifier_b.get_future().register_callback(Box::new(move || assert!(!callback_b_ref.fetch_or(true, Ordering::SeqCst))));
+ assert!(callback_a.load(Ordering::SeqCst) ^ callback_b.load(Ordering::SeqCst));
+
+ // If we now notify both notifiers again, the other callback will fire, completing the
+ // notification, and we'll be back to one pending notification.
+ notifier_a.notify();
+ notifier_b.notify();
+
+ assert!(callback_a.load(Ordering::SeqCst) && callback_b.load(Ordering::SeqCst));
+ Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future()).wait();
+ assert!(!Sleeper::from_two_futures(¬ifier_a.get_future(), ¬ifier_b.get_future())
+ .wait_timeout(Duration::from_millis(10)));
+ }
+
+ #[test]
+ #[cfg(feature = "std")]
+ fn multi_poll_stores_single_waker() {
+ // When a `Future` is `poll()`ed multiple times, only the last `Waker` should be called,
+ // but previously we'd store all `Waker`s until they're all woken at once. This tests a few
+ // cases to ensure `Future`s avoid storing an endless set of `Waker`s.
+ let notifier = Notifier::new();
+ let future_state = Arc::clone(¬ifier.get_future().state);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 0);
+
+ // Test that simply polling a future twice doesn't result in two pending `Waker`s.
+ let mut future_a = notifier.get_future();
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+
+ // If we poll a second future, however, that will store a second `Waker`.
+ let mut future_b = notifier.get_future();
+ assert_eq!(Pin::new(&mut future_b).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 2);
+
+ // but when we drop the `Future`s, the pending Wakers will also be dropped.
+ mem::drop(future_a);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+ mem::drop(future_b);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 0);
+
+ // Further, after polling a future twice, if the notifier is woken all Wakers are dropped.
+ let mut future_a = notifier.get_future();
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Pending);
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 1);
+ notifier.notify();
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 0);
+ assert_eq!(Pin::new(&mut future_a).poll(&mut Context::from_waker(&create_waker().1)), Poll::Ready(()));
+ assert_eq!(future_state.lock().unwrap().std_future_callbacks.len(), 0);
+ }
}