import org.ldk.enums.*;
import org.ldk.util.*;
import java.util.Arrays;
+import javax.annotation.Nullable;
+
+/**
+ * Top-level config which holds ChannelHandshakeLimits and ChannelConfig.
+ *
+ * Default::default() provides sane defaults for most configurations
+ * (but currently with 0 relay fees!)
+ */
@SuppressWarnings("unchecked") // We correctly assign various generic arrays
public class UserConfig extends CommonBase {
UserConfig(Object _dummy, long ptr) { super(ptr); }
if (ptr != 0) { bindings.UserConfig_free(ptr); }
}
+ /**
+ * Channel config that we propose to our counterparty.
+ */
public ChannelHandshakeConfig get_own_channel_config() {
long ret = bindings.UserConfig_get_own_channel_config(this.ptr);
+ if (ret < 1024) { return null; }
ChannelHandshakeConfig ret_hu_conv = new ChannelHandshakeConfig(null, ret);
ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
+ /**
+ * Channel config that we propose to our counterparty.
+ */
public void set_own_channel_config(ChannelHandshakeConfig val) {
bindings.UserConfig_set_own_channel_config(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
}
+ /**
+ * Limits applied to our counterparty's proposed channel config settings.
+ */
public ChannelHandshakeLimits get_peer_channel_config_limits() {
long ret = bindings.UserConfig_get_peer_channel_config_limits(this.ptr);
+ if (ret < 1024) { return null; }
ChannelHandshakeLimits ret_hu_conv = new ChannelHandshakeLimits(null, ret);
ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
+ /**
+ * Limits applied to our counterparty's proposed channel config settings.
+ */
public void set_peer_channel_config_limits(ChannelHandshakeLimits val) {
bindings.UserConfig_set_peer_channel_config_limits(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
}
+ /**
+ * Channel config which affects behavior during channel lifetime.
+ */
public ChannelConfig get_channel_options() {
long ret = bindings.UserConfig_get_channel_options(this.ptr);
+ if (ret < 1024) { return null; }
ChannelConfig ret_hu_conv = new ChannelConfig(null, ret);
ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
+ /**
+ * Channel config which affects behavior during channel lifetime.
+ */
public void set_channel_options(ChannelConfig val) {
bindings.UserConfig_set_channel_options(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
}
- public static UserConfig constructor_new(ChannelHandshakeConfig own_channel_config_arg, ChannelHandshakeLimits peer_channel_config_limits_arg, ChannelConfig channel_options_arg) {
- long ret = bindings.UserConfig_new(own_channel_config_arg == null ? 0 : own_channel_config_arg.ptr & ~1, peer_channel_config_limits_arg == null ? 0 : peer_channel_config_limits_arg.ptr & ~1, channel_options_arg == null ? 0 : channel_options_arg.ptr & ~1);
+ /**
+ * If this is set to false, we will reject any HTLCs which were to be forwarded over private
+ * channels. This prevents us from taking on HTLC-forwarding risk when we intend to run as a
+ * node which is not online reliably.
+ *
+ * For nodes which are not online reliably, you should set all channels to *not* be announced
+ * (using [`ChannelConfig::announced_channel`] and
+ * [`ChannelHandshakeLimits::force_announced_channel_preference`]) and set this to false to
+ * ensure you are not exposed to any forwarding risk.
+ *
+ * Note that because you cannot change a channel's announced state after creation, there is no
+ * way to disable forwarding on public channels retroactively. Thus, in order to change a node
+ * from a publicly-announced forwarding node to a private non-forwarding node you must close
+ * all your channels and open new ones. For privacy, you should also change your node_id
+ * (swapping all private and public key material for new ones) at that time.
+ *
+ * Default value: false.
+ */
+ public boolean get_accept_forwards_to_priv_channels() {
+ boolean ret = bindings.UserConfig_get_accept_forwards_to_priv_channels(this.ptr);
+ return ret;
+ }
+
+ /**
+ * If this is set to false, we will reject any HTLCs which were to be forwarded over private
+ * channels. This prevents us from taking on HTLC-forwarding risk when we intend to run as a
+ * node which is not online reliably.
+ *
+ * For nodes which are not online reliably, you should set all channels to *not* be announced
+ * (using [`ChannelConfig::announced_channel`] and
+ * [`ChannelHandshakeLimits::force_announced_channel_preference`]) and set this to false to
+ * ensure you are not exposed to any forwarding risk.
+ *
+ * Note that because you cannot change a channel's announced state after creation, there is no
+ * way to disable forwarding on public channels retroactively. Thus, in order to change a node
+ * from a publicly-announced forwarding node to a private non-forwarding node you must close
+ * all your channels and open new ones. For privacy, you should also change your node_id
+ * (swapping all private and public key material for new ones) at that time.
+ *
+ * Default value: false.
+ */
+ public void set_accept_forwards_to_priv_channels(boolean val) {
+ bindings.UserConfig_set_accept_forwards_to_priv_channels(this.ptr, val);
+ }
+
+ /**
+ * Constructs a new UserConfig given each field
+ */
+ public static UserConfig of(ChannelHandshakeConfig own_channel_config_arg, ChannelHandshakeLimits peer_channel_config_limits_arg, ChannelConfig channel_options_arg, boolean accept_forwards_to_priv_channels_arg) {
+ long ret = bindings.UserConfig_new(own_channel_config_arg == null ? 0 : own_channel_config_arg.ptr & ~1, peer_channel_config_limits_arg == null ? 0 : peer_channel_config_limits_arg.ptr & ~1, channel_options_arg == null ? 0 : channel_options_arg.ptr & ~1, accept_forwards_to_priv_channels_arg);
+ if (ret < 1024) { return null; }
UserConfig ret_hu_conv = new UserConfig(null, ret);
ret_hu_conv.ptrs_to.add(ret_hu_conv);
ret_hu_conv.ptrs_to.add(own_channel_config_arg);
return ret_hu_conv;
}
+ /**
+ * Creates a copy of the UserConfig
+ */
public UserConfig clone() {
long ret = bindings.UserConfig_clone(this.ptr);
+ if (ret < 1024) { return null; }
UserConfig ret_hu_conv = new UserConfig(null, ret);
ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
- public static UserConfig constructor_default() {
+ /**
+ * Creates a "default" UserConfig. See struct and individual field documentaiton for details on which values are used.
+ */
+ public static UserConfig with_default() {
long ret = bindings.UserConfig_default();
+ if (ret < 1024) { return null; }
UserConfig ret_hu_conv = new UserConfig(null, ret);
ret_hu_conv.ptrs_to.add(ret_hu_conv);
return ret_hu_conv;