protected void finalize() throws Throwable {
if (ptr != 0) { bindings.WriteableScore_free(ptr); } super.finalize();
}
-
+ /**
+ * Destroys the object, freeing associated resources. After this call, any access
+ * to this object may result in a SEGFAULT or worse.
+ *
+ * You should generally NEVER call this method. You should let the garbage collector
+ * do this for you when it finalizes objects. However, it may be useful for types
+ * which represent locks and should be closed immediately to avoid holding locks
+ * until the GC runs.
+ */
+ public void destroy() {
+ if (ptr != 0) { bindings.WriteableScore_free(ptr); }
+ ptr = 0;
+ }
public static interface WriteableScoreInterface {
/**
* Serialize the object into a byte array
*/
public LockableScore get_lockable_score() {
LockableScore res = new LockableScore(null, bindings.LDKWriteableScore_get_LockableScore(this.ptr));
- this.ptrs_to.add(res);
+ res.ptrs_to.add(this);
return res;
}