@Override public long[] get_next_node_announcements(byte[] starting_point, byte batch_amount) {
return new long[0];
}
- @Override public boolean should_request_full_sync(byte[] node_id) {
- return false;
+
+ @Override
+ public void sync_routing_table(byte[] their_node_id, long init) {
+
}
- });
+
+ @Override
+ public long handle_reply_channel_range(byte[] their_node_id, long msg) {
+ return 0;
+ }
+
+ @Override
+ public long handle_reply_short_channel_ids_end(byte[] their_node_id, long msg) {
+ return 0;
+ }
+
+ @Override
+ public long handle_query_channel_range(byte[] their_node_id, long msg) {
+ return 0;
+ }
+
+ @Override
+ public long handle_query_short_channel_ids(byte[] their_node_id, long msg) {
+ return 0;
+ }
+ }, () -> new long[0]);
long message_handler = bindings.MessageHandler_new(chan_handler, route_handler);
byte[] our_node_secret = new byte[32];
byte[] random_data = new byte[32];