public void set_features(ChannelFeatures val) {
bindings.ChannelInfo_set_features(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
- // Due to rust's strict-ownership memory model, in some cases we need to "move"
- // an object to pass exclusive ownership to the function being called.
- // In most cases, we avoid this being visible in GC'd languages by cloning the object
- // at the FFI layer, creating a new object which Rust can claim ownership of
- // However, in some cases (eg here), there is no way to clone an object, and thus
- // we actually have to pass full ownership to Rust.
- // Thus, after this call, val is reset to null and is now a dummy object.
- val.ptr = 0;
}
public Uint8Array get_node_one() {
this.ptrs_to.add(val);
}
+ public ChannelInfo clone() {
+ number ret = bindings.ChannelInfo_clone(this.ptr);
+ const ret_hu_conv: ChannelInfo = new ChannelInfo(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
+ return ret_hu_conv;
+ }
+
public Uint8Array write() {
Uint8Array ret = bindings.ChannelInfo_write(this.ptr);
return ret;
}
- public static ChannelInfo constructor_read(Uint8Array ser) {
+ public static Result_ChannelInfoDecodeErrorZ constructor_read(Uint8Array ser) {
number ret = bindings.ChannelInfo_read(ser);
- const ret_hu_conv: ChannelInfo = new ChannelInfo(null, ret);
- ret_hu_conv.ptrs_to.add(ret_hu_conv);
+ Result_ChannelInfoDecodeErrorZ ret_hu_conv = Result_ChannelInfoDecodeErrorZ.constr_from_ptr(ret);
return ret_hu_conv;
}