bindings.NodeAnnouncementInfo_free(this.ptr);
}
}
- public NodeAnnouncementInfo clone() {
- number ret = bindings.NodeAnnouncementInfo_clone(this.ptr);
- const ret_hu_conv: NodeAnnouncementInfo = new NodeAnnouncementInfo(null, ret);
- ret_hu_conv.ptrs_to.add(this);
- return ret_hu_conv;
- }
-
public NodeFeatures get_features() {
number ret = bindings.NodeAnnouncementInfo_get_features(this.ptr);
const ret_hu_conv: NodeFeatures = new NodeFeatures(null, ret);
public void set_features(NodeFeatures val) {
bindings.NodeAnnouncementInfo_set_features(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
- // Due to rust's strict-ownership memory model, in some cases we need to "move"
- // an object to pass exclusive ownership to the function being called.
- // In most cases, we avoid this being visible in GC'd languages by cloning the object
- // at the FFI layer, creating a new object which Rust can claim ownership of
- // However, in some cases (eg here), there is no way to clone an object, and thus
- // we actually have to pass full ownership to Rust.
- // Thus, after this call, val is reset to null and is now a dummy object.
- val.ptr = 0;
}
public number get_last_update() {
}
public void set_addresses(NetAddress[] val) {
- bindings.NodeAnnouncementInfo_set_addresses(this.ptr, (number[])Arrays.stream(val).map(arr_conv_12 -> arr_conv_12.ptr).toArray());
+ bindings.NodeAnnouncementInfo_set_addresses(this.ptr, Arrays.stream(val).map(val_conv_12 -> val_conv_12.ptr).toArray(number[]::new));
/* TODO 2 NetAddress */;
}
}
public static NodeAnnouncementInfo constructor_new(NodeFeatures features_arg, number last_update_arg, Uint8Array rgb_arg, Uint8Array alias_arg, NetAddress[] addresses_arg, NodeAnnouncement announcement_message_arg) {
- number ret = bindings.NodeAnnouncementInfo_new(features_arg == null ? 0 : features_arg.ptr & ~1, last_update_arg, rgb_arg, alias_arg, (number[])Arrays.stream(addresses_arg).map(arr_conv_12 -> arr_conv_12.ptr).toArray(), announcement_message_arg == null ? 0 : announcement_message_arg.ptr & ~1);
+ number ret = bindings.NodeAnnouncementInfo_new(features_arg == null ? 0 : features_arg.ptr & ~1, last_update_arg, rgb_arg, alias_arg, Arrays.stream(addresses_arg).map(addresses_arg_conv_12 -> addresses_arg_conv_12.ptr).toArray(number[]::new), announcement_message_arg == null ? 0 : announcement_message_arg.ptr & ~1);
const ret_hu_conv: NodeAnnouncementInfo = new NodeAnnouncementInfo(null, ret);
ret_hu_conv.ptrs_to.add(ret_hu_conv);
ret_hu_conv.ptrs_to.add(features_arg);
- // Due to rust's strict-ownership memory model, in some cases we need to "move"
- // an object to pass exclusive ownership to the function being called.
- // In most cases, we avoid ret_hu_conv being visible in GC'd languages by cloning the object
- // at the FFI layer, creating a new object which Rust can claim ownership of
- // However, in some cases (eg here), there is no way to clone an object, and thus
- // we actually have to pass full ownership to Rust.
- // Thus, after ret_hu_conv call, features_arg is reset to null and is now a dummy object.
- features_arg.ptr = 0;
/* TODO 2 NetAddress */;
ret_hu_conv.ptrs_to.add(announcement_message_arg);
return ret_hu_conv;
}
+ public NodeAnnouncementInfo clone() {
+ number ret = bindings.NodeAnnouncementInfo_clone(this.ptr);
+ const ret_hu_conv: NodeAnnouncementInfo = new NodeAnnouncementInfo(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
+ return ret_hu_conv;
+ }
+
public Uint8Array write() {
Uint8Array ret = bindings.NodeAnnouncementInfo_write(this.ptr);
return ret;