bindings.RouteHop_free(this.ptr);
}
}
- public RouteHop clone() {
- number ret = bindings.RouteHop_clone(this.ptr);
- const ret_hu_conv: RouteHop = new RouteHop(null, ret);
- ret_hu_conv.ptrs_to.add(this);
- return ret_hu_conv;
- }
-
public Uint8Array get_pubkey() {
Uint8Array ret = bindings.RouteHop_get_pubkey(this.ptr);
return ret;
public void set_node_features(NodeFeatures val) {
bindings.RouteHop_set_node_features(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
- // Due to rust's strict-ownership memory model, in some cases we need to "move"
- // an object to pass exclusive ownership to the function being called.
- // In most cases, we avoid this being visible in GC'd languages by cloning the object
- // at the FFI layer, creating a new object which Rust can claim ownership of
- // However, in some cases (eg here), there is no way to clone an object, and thus
- // we actually have to pass full ownership to Rust.
- // Thus, after this call, val is reset to null and is now a dummy object.
- val.ptr = 0;
}
public number get_short_channel_id() {
public void set_channel_features(ChannelFeatures val) {
bindings.RouteHop_set_channel_features(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
- // Due to rust's strict-ownership memory model, in some cases we need to "move"
- // an object to pass exclusive ownership to the function being called.
- // In most cases, we avoid this being visible in GC'd languages by cloning the object
- // at the FFI layer, creating a new object which Rust can claim ownership of
- // However, in some cases (eg here), there is no way to clone an object, and thus
- // we actually have to pass full ownership to Rust.
- // Thus, after this call, val is reset to null and is now a dummy object.
- val.ptr = 0;
}
public number get_fee_msat() {
const ret_hu_conv: RouteHop = new RouteHop(null, ret);
ret_hu_conv.ptrs_to.add(ret_hu_conv);
ret_hu_conv.ptrs_to.add(node_features_arg);
- // Due to rust's strict-ownership memory model, in some cases we need to "move"
- // an object to pass exclusive ownership to the function being called.
- // In most cases, we avoid ret_hu_conv being visible in GC'd languages by cloning the object
- // at the FFI layer, creating a new object which Rust can claim ownership of
- // However, in some cases (eg here), there is no way to clone an object, and thus
- // we actually have to pass full ownership to Rust.
- // Thus, after ret_hu_conv call, node_features_arg is reset to null and is now a dummy object.
- node_features_arg.ptr = 0;
ret_hu_conv.ptrs_to.add(channel_features_arg);
- // Due to rust's strict-ownership memory model, in some cases we need to "move"
- // an object to pass exclusive ownership to the function being called.
- // In most cases, we avoid ret_hu_conv being visible in GC'd languages by cloning the object
- // at the FFI layer, creating a new object which Rust can claim ownership of
- // However, in some cases (eg here), there is no way to clone an object, and thus
- // we actually have to pass full ownership to Rust.
- // Thus, after ret_hu_conv call, channel_features_arg is reset to null and is now a dummy object.
- channel_features_arg.ptr = 0;
+ return ret_hu_conv;
+ }
+
+ public RouteHop clone() {
+ number ret = bindings.RouteHop_clone(this.ptr);
+ const ret_hu_conv: RouteHop = new RouteHop(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}