public UnsignedNodeAnnouncement clone() {
number ret = bindings.UnsignedNodeAnnouncement_clone(this.ptr);
const ret_hu_conv: UnsignedNodeAnnouncement = new UnsignedNodeAnnouncement(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
public NodeFeatures get_features() {
number ret = bindings.UnsignedNodeAnnouncement_get_features(this.ptr);
const ret_hu_conv: NodeFeatures = new NodeFeatures(null, ret);
+ ret_hu_conv.ptrs_to.add(this);
return ret_hu_conv;
}
public void set_features(NodeFeatures val) {
bindings.UnsignedNodeAnnouncement_set_features(this.ptr, val == null ? 0 : val.ptr & ~1);
this.ptrs_to.add(val);
+ // Due to rust's strict-ownership memory model, in some cases we need to "move"
+ // an object to pass exclusive ownership to the function being called.
+ // In most cases, we avoid this being visible in GC'd languages by cloning the object
+ // at the FFI layer, creating a new object which Rust can claim ownership of
+ // However, in some cases (eg here), there is no way to clone an object, and thus
+ // we actually have to pass full ownership to Rust.
+ // Thus, after this call, val is reset to null and is now a dummy object.
+ val.ptr = 0;
}
public number get_timestamp() {