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[C#] Update auto-generated C# bindings
[ldk-java]
/
c_sharp
/
src
/
org
/
ldk
/
structs
/
UnsignedGossipMessage.cs
diff --git
a/c_sharp/src/org/ldk/structs/UnsignedGossipMessage.cs
b/c_sharp/src/org/ldk/structs/UnsignedGossipMessage.cs
index 1b6990bd07961e0c3b5fe40ecfb29098ef531148..ff59a12d10a2c0da130002c589c9e673c449e7de 100644
(file)
--- a/
c_sharp/src/org/ldk/structs/UnsignedGossipMessage.cs
+++ b/
c_sharp/src/org/ldk/structs/UnsignedGossipMessage.cs
@@
-116,9
+116,11
@@
public class UnsignedGossipMessage : CommonBase {
* Serialize the UnsignedGossipMessage object into a byte array which can be read by UnsignedGossipMessage_read
*/
public byte[] write() {
* Serialize the UnsignedGossipMessage object into a byte array which can be read by UnsignedGossipMessage_read
*/
public byte[] write() {
-
byte[]
ret = bindings.UnsignedGossipMessage_write(this.ptr);
+
long
ret = bindings.UnsignedGossipMessage_write(this.ptr);
GC.KeepAlive(this);
GC.KeepAlive(this);
- return ret;
+ if (ret >= 0 && ret <= 4096) { return null; }
+ byte[] ret_conv = InternalUtils.decodeUint8Array(ret);
+ return ret_conv;
}
}
}
}