pub async fn process_pending_events_async<Future: core::future::Future, H: Fn(Event) -> Future>(
&self, handler: H
) {
- let mut pending_events = Vec::new();
- for monitor_state in self.monitors.read().unwrap().values() {
- pending_events.append(&mut monitor_state.monitor.get_and_clear_pending_events());
- }
- for event in pending_events {
- handler(event).await;
+ // Sadly we can't hold the monitors read lock through an async call. Thus we have to do a
+ // crazy dance to process a monitor's events then only remove them once we've done so.
+ let mons_to_process = self.monitors.read().unwrap().keys().cloned().collect::<Vec<_>>();
+ for funding_txo in mons_to_process {
+ let mut ev;
+ super::channelmonitor::process_events_body!(
+ self.monitors.read().unwrap().get(&funding_txo).map(|m| &m.monitor), ev, handler(ev).await);
}
}
/// [`SpendableOutputs`]: events::Event::SpendableOutputs
/// [`BumpTransaction`]: events::Event::BumpTransaction
fn process_pending_events<H: Deref>(&self, handler: H) where H::Target: EventHandler {
- let mut pending_events = Vec::new();
for monitor_state in self.monitors.read().unwrap().values() {
- pending_events.append(&mut monitor_state.monitor.get_and_clear_pending_events());
- }
- for event in pending_events {
- handler.handle_event(event);
+ monitor_state.monitor.process_pending_events(&handler);
}
}
}