{
let mut node_0_per_peer_lock;
let mut node_0_peer_state_lock;
- get_channel_ref!(nodes[0], nodes[1], node_0_per_peer_lock, node_0_peer_state_lock, channel_id).announcement_sigs_state = AnnouncementSigsState::PeerReceived;
+ get_channel_ref!(nodes[0], nodes[1], node_0_per_peer_lock, node_0_peer_state_lock, channel_id).context.announcement_sigs_state = AnnouncementSigsState::PeerReceived;
}
{
let mut node_1_per_peer_lock;
let mut node_1_peer_state_lock;
- get_channel_ref!(nodes[1], nodes[0], node_1_per_peer_lock, node_1_peer_state_lock, channel_id).announcement_sigs_state = AnnouncementSigsState::PeerReceived;
+ get_channel_ref!(nodes[1], nodes[0], node_1_per_peer_lock, node_1_peer_state_lock, channel_id).context.announcement_sigs_state = AnnouncementSigsState::PeerReceived;
}
// Route the payment and deliver the initial commitment_signed (with a monitor update failure
RecipientOnionFields::secret_only(payment_secret_2), PaymentId(payment_hash_2.0)).unwrap();
check_added_monitors!(nodes[0], 0);
+ let chan_0_monitor_serialized = get_monitor!(nodes[0], chan_id).encode();
chanmon_cfgs[0].persister.set_update_ret(ChannelMonitorUpdateStatus::InProgress);
chanmon_cfgs[0].persister.set_update_ret(ChannelMonitorUpdateStatus::InProgress);
nodes[0].node.claim_funds(payment_preimage_0);
// disconnect the peers. Note that the fuzzer originally found this issue because
// deserializing a ChannelManager in this state causes an assertion failure.
if reload_a {
- let chan_0_monitor_serialized = get_monitor!(nodes[0], chan_id).encode();
reload_node!(nodes[0], &nodes[0].node.encode(), &[&chan_0_monitor_serialized], persister, new_chain_monitor, nodes_0_deserialized);
+ persister.set_update_ret(ChannelMonitorUpdateStatus::InProgress);
+ persister.set_update_ret(ChannelMonitorUpdateStatus::InProgress);
} else {
nodes[0].node.peer_disconnected(&nodes[1].node.get_our_node_id());
}
assert_eq!(pending_cs.commitment_signed, cs);
} else { panic!(); }
- // There should be no monitor updates as we are still pending awaiting a failed one.
- check_added_monitors!(nodes[0], 0);
- check_added_monitors!(nodes[1], 0);
+ if reload_a {
+ // The two pending monitor updates were replayed (but are still pending).
+ check_added_monitors(&nodes[0], 2);
+ } else {
+ // There should be no monitor updates as we are still pending awaiting a failed one.
+ check_added_monitors(&nodes[0], 0);
+ }
+ check_added_monitors(&nodes[1], 0);
}
// If we finish updating the monitor, we should free the holding cell right away (this did