let events_1 = nodes[0].node.get_and_clear_pending_msg_events();
assert!(events_1.is_empty());
- reconnect_nodes(&nodes[0], &nodes[1], (false, true), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ let mut reconnect_args = ReconnectArgs::new(&nodes[0], &nodes[1]);
+ reconnect_args.send_channel_ready.1 = true;
+ reconnect_nodes(reconnect_args);
nodes[0].node.peer_disconnected(&nodes[1].node.get_our_node_id());
nodes[1].node.peer_disconnected(&nodes[0].node.get_our_node_id());
reload_node!(nodes[0], &nodes[0].node.encode(), &[&chan_0_monitor_serialized], persister, new_chain_monitor, nodes_0_deserialized);
- reconnect_nodes(&nodes[0], &nodes[1], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ reconnect_nodes(ReconnectArgs::new(&nodes[0], &nodes[1]));
}
#[test]
let chan_0_monitor_serialized = get_monitor!(nodes[0], chan_id).encode();
reload_node!(nodes[0], nodes[0].node.encode(), &[&chan_0_monitor_serialized], persister, new_chain_monitor, nodes_0_deserialized);
- reconnect_nodes(&nodes[0], &nodes[1], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ reconnect_nodes(ReconnectArgs::new(&nodes[0], &nodes[1]));
fail_payment(&nodes[0], &[&nodes[1]], our_payment_hash);
claim_payment(&nodes[0], &[&nodes[1]], our_payment_preimage);
check_added_monitors!(nodes[0], 1);
// nodes[1] and nodes[2] have no lost state with nodes[0]...
- reconnect_nodes(&nodes[0], &nodes[1], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
- reconnect_nodes(&nodes[0], &nodes[2], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ reconnect_nodes(ReconnectArgs::new(&nodes[0], &nodes[1]));
+ reconnect_nodes(ReconnectArgs::new(&nodes[0], &nodes[2]));
//... and we can even still claim the payment!
claim_payment(&nodes[2], &[&nodes[0], &nodes[1]], our_payment_preimage);
let chan_1_monitor_serialized = get_monitor!(nodes[1], chan_id_2).encode();
reload_node!(nodes[1], nodes[1].node.encode(), &[&chan_0_monitor_serialized, &chan_1_monitor_serialized], persister, new_chain_monitor, nodes_1_deserialized);
- reconnect_nodes(&nodes[0], &nodes[1], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ reconnect_nodes(ReconnectArgs::new(&nodes[0], &nodes[1]));
// Note that nodes[1] and nodes[2] resend their channel_ready here since they haven't updated
// the commitment state.
- reconnect_nodes(&nodes[1], &nodes[2], (true, true), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ let mut reconnect_args = ReconnectArgs::new(&nodes[1], &nodes[2]);
+ reconnect_args.send_channel_ready = (true, true);
+ reconnect_nodes(reconnect_args);
assert!(nodes[1].node.get_and_clear_pending_msg_events().is_empty());
check_added_monitors!(nodes[1], 1);
nodes[0].node.peer_disconnected(&nodes[1].node.get_our_node_id());
- reconnect_nodes(&nodes[0], &nodes[1], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ reconnect_nodes(ReconnectArgs::new(&nodes[0], &nodes[1]));
if use_cs_commitment {
// If we confirm a commitment transaction that has the HTLC on-chain, nodes[1] should wait
// now forgotten everywhere. The ChannelManager should have, as a side-effect of reload,
// learned that the HTLC is gone from the ChannelMonitor and added it to the to-fail-back set.
nodes[0].node.peer_disconnected(&nodes[1].node.get_our_node_id());
- reconnect_nodes(&nodes[0], &nodes[1], (false, false), (0, 0), (0, 0), (0, 0), (0, 0), (0, 0), (false, false));
+ reconnect_nodes(ReconnectArgs::new(&nodes[0], &nodes[1]));
expect_pending_htlcs_forwardable_and_htlc_handling_failed!(nodes[1], [HTLCDestination::NextHopChannel { node_id: Some(nodes[2].node.get_our_node_id()), channel_id: chan_id_2 }]);
check_added_monitors!(nodes[1], 1);